VAST04: The 5th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage: Recent submissions
Now showing items 1-20 of 28
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The Museum of Pure Form: touching real statues in an immersive virtual museum
(The Eurographics Association, 2004)In the Museum of Pure Form, we explore a novel way of presenting art to visitors of a museum, allowing them to virtually touch artefacts in a virtual museum. In order to realise this the statues are first digitised with a ... -
Simulation of Ancient TechnologyWorks Using Haptic Interaction and Gesture Recognition
(The Eurographics Association, 2004)The objective of the proposed application is the development of a new interactive application for the simulation of Ancient Greek Technology works, with the use of advanced virtual reality and computer vision technologies. ... -
New Perspectives on Ancient Landscapes: A Case Study of the Foulness Valley
(The Eurographics Association, 2004)The standard method for gathering and representing archaeological information consists of two-dimensional layer managers. This paper presents an archaeological Geographical Information System (GIS) based on an immersive ... -
As Time Flies By: Mixed Image and Model-Based Rendering of an Historical Landscape from Helicopter Images
(The Eurographics Association, 2004)For the preservation of cultural heritage to be successful the general public must be able to experience sites and reconstructions in an intuitive, yet convincingly real way. In this paper, a pipeline is discussed that can ... -
Virtual San Storytelling for Children: Content vs. Experience
(The Eurographics Association, 2004)This paper describes the development of a Virtual Environment (VE) for telling a traditional San story. The San are an indigenous hunter-gatherer people of southern Africa whose traditional lifestyle has become almost ... -
Telling the Local Story: An Interactive Cultural Presentation System for Community and Regional Settings
(The Eurographics Association, 2004)This paper presents the results of the implementation of prototype culture heritage presentation systems in a village, a small town and a region. These systems focus on cost efficiency, sustainability, local identity and ... -
A Cultural Heritage Repository as Source for Learning Materials
(The Eurographics Association, 2004)We discuss a system for the digital capture of museum artefacts which are accumulated into a multimedia repository comprising 3D models, images, video and sound clips as well as textual descriptions. A comprehensive set ... -
An Authoring Tool for Interactive Digital Storytelling
(The Eurographics Association, 2004)Stories that are read are usually linear and fixed in their form and structure. Stories that are told are often flexible in these respects: the storyteller can change order and content in response to the audience reaction ... -
Generative Parametric Design of Gothic Window Tracery
(The Eurographics Association, 2004)Gothic architecture, and especially window tracery, exhibits quite complex geometric shape configurations. But this complexity is achieved by combining only a few basic geometric patterns. We present some principles of ... -
An environment for the analysis and reconstruction of archaeological objects
(The Eurographics Association, 2004)To assist archaeologists in their work of analysis and reconstruction of archaeological objects from their fragments, several environments have been developped in which virtual fragments can be manipulated. As a part of ... -
3D orientation of archaeological fragments coming from a Gothic spire
(The Eurographics Association, 2004)In this paper, we address the problem of 3D mesh orientation applied to archaeological fragments coming from a Gothic spire. Initially, these fragments are handled leading to their deterioration while the accuracy of ... -
3D Face Reconstruction from Skull Aimed to Archaeological Applications. The Site of Murecine: a Case Study
(The Eurographics Association, 2004)This paper presents a methodology to generate a 3D face model from its skull that is specifically aimed to archaeological/anthropological applications. The proposed approach to facial reconstruction, starting from the well ... -
Identifying technologies used in Cultural Heritage
(The Eurographics Association, 2004)There are a growing number of Information Communication Technology (ICT) applications in cultural heritage. However despite funding constraints, projects often involve similar or even duplicate work carried out at the same ... -
Digital reconstruction of the Arrigo VII funerary complex
(The Eurographics Association, 2004)The results of a project aimed to the study, reconstruction and presentation to the public of a monument disassembled and dispersed, the mausoleum of the emperor Arrigo VII, are presented here. We used modern 3D graphics ... -
iClay: Digitizing Cuneiform
(The Eurographics Association, 2004)Advances in digital technology for the graphic and textual representation of manuscripts have not, until recently, been applied to the world's oldest manuscripts, cuneiform tablets. This is due in large part both to the ... -
The Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sources
(The Eurographics Association, 2004)The Mesolithic Period in Europe has been a much-discussed area in archaeological research. As far as is known, the project reported herein represents the first attempt to visualise an otherwise inaccessible Mesolithic site ... -
Image-Based Registration of 3D-Range Data Using Feature Surface Elements
(The Eurographics Association, 2004)Digitizing real-life objects via range scanners, stereo vision or tactile sensors usually requires the composition of multiple range images. In this paper we exploit intensity images often recorded with the range data and ... -
Digital representation and multimodal presentation of archeological graffiti at Pompei
(The Eurographics Association, 2004)Graffiti is a special form of art which gives us important knowledge on culture and social life of a lost civilization. Unfortunately, they are usually engraved on soft and non durable materials. The project described here ... -
Generation of High-Resolution Mosaic for Photo-Realistic Texture-Mapping of Cultural Heritage 3D Models
(The Eurographics Association, 2004)The work investigates the problem of how information contained in different overlapping images of a scene can be combined to produce larger images of higher quality. The resulted images can be used for different applications ... -
A Point-Based Approach for Capture, Display and Illustration of Very Complex Archeological Artefacts
(The Eurographics Association, 2004)In this paper we present a complete point-based pipeline for the capture, display and illustration of very large scans of archeological artifacts. This approach was developed as part of a project involving archeologists ...