Browsing VAST04: The 5th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage by Title
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3D Face Reconstruction from Skull Aimed to Archaeological Applications. The Site of Murecine: a Case Study
(The Eurographics Association, 2004)This paper presents a methodology to generate a 3D face model from its skull that is specifically aimed to archaeological/anthropological applications. The proposed approach to facial reconstruction, starting from the well ... -
3D orientation of archaeological fragments coming from a Gothic spire
(The Eurographics Association, 2004)In this paper, we address the problem of 3D mesh orientation applied to archaeological fragments coming from a Gothic spire. Initially, these fragments are handled leading to their deterioration while the accuracy of ... -
Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment
(The Eurographics Association, 2004)In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the number of humans that could be in view at any ... -
The Ancient Olympic Games: Being Part of the Experience
(The Eurographics Association, 2004)This paper presents the virtual reality applications that the Foundation of the Hellenic World has produced associated with the Olympic Games in ancient Greece. The separate virtual reality shows are presented in terms of ... -
As Time Flies By: Mixed Image and Model-Based Rendering of an Historical Landscape from Helicopter Images
(The Eurographics Association, 2004)For the preservation of cultural heritage to be successful the general public must be able to experience sites and reconstructions in an intuitive, yet convincingly real way. In this paper, a pipeline is discussed that can ... -
An Authoring Tool for Interactive Digital Storytelling
(The Eurographics Association, 2004)Stories that are read are usually linear and fixed in their form and structure. Stories that are told are often flexible in these respects: the storyteller can change order and content in response to the audience reaction ... -
A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias
(The Eurographics Association, 2004)The benefits of including virtual humans into cultural heritage reconstructions are twofold: the realism of architectural models is increased by populating them; and, as well, it allows to preserve the intangible heritage ... -
A Cultural Heritage Repository as Source for Learning Materials
(The Eurographics Association, 2004)We discuss a system for the digital capture of museum artefacts which are accumulated into a multimedia repository comprising 3D models, images, video and sound clips as well as textual descriptions. A comprehensive set ... -
Developing the Tourism Aspects of a Cultural Route
(The Eurographics Association, 2004)A cultural route links destinations that contain illustrations of a common theme, for example religion. It has been reported that the number of cultural routes are increasing. However, to date there is no evidence in the ... -
Digital reconstruction of the Arrigo VII funerary complex
(The Eurographics Association, 2004)The results of a project aimed to the study, reconstruction and presentation to the public of a monument disassembled and dispersed, the mausoleum of the emperor Arrigo VII, are presented here. We used modern 3D graphics ... -
Digital representation and multimodal presentation of archeological graffiti at Pompei
(The Eurographics Association, 2004)Graffiti is a special form of art which gives us important knowledge on culture and social life of a lost civilization. Unfortunately, they are usually engraved on soft and non durable materials. The project described here ... -
An environment for the analysis and reconstruction of archaeological objects
(The Eurographics Association, 2004)To assist archaeologists in their work of analysis and reconstruction of archaeological objects from their fragments, several environments have been developped in which virtual fragments can be manipulated. As a part of ... -
Generation of High-Resolution Mosaic for Photo-Realistic Texture-Mapping of Cultural Heritage 3D Models
(The Eurographics Association, 2004)The work investigates the problem of how information contained in different overlapping images of a scene can be combined to produce larger images of higher quality. The resulted images can be used for different applications ... -
Generative Parametric Design of Gothic Window Tracery
(The Eurographics Association, 2004)Gothic architecture, and especially window tracery, exhibits quite complex geometric shape configurations. But this complexity is achieved by combining only a few basic geometric patterns. We present some principles of ... -
iClay: Digitizing Cuneiform
(The Eurographics Association, 2004)Advances in digital technology for the graphic and textual representation of manuscripts have not, until recently, been applied to the world's oldest manuscripts, cuneiform tablets. This is due in large part both to the ... -
Identifying technologies used in Cultural Heritage
(The Eurographics Association, 2004)There are a growing number of Information Communication Technology (ICT) applications in cultural heritage. However despite funding constraints, projects often involve similar or even duplicate work carried out at the same ... -
Image-Based Registration of 3D-Range Data Using Feature Surface Elements
(The Eurographics Association, 2004)Digitizing real-life objects via range scanners, stereo vision or tactile sensors usually requires the composition of multiple range images. In this paper we exploit intensity images often recorded with the range data and ... -
Interactive Cloth Editing and Simulation in Virtual Reality Applications for Theater Professionals
(The Eurographics Association, 2004)This paper presents an efficient framework for the interactive simulation and editing of clothing over avatars. Specifically, a very efficient costume designer application is proposed based on new developments in cloth ... -
An Interactive Visualisation Interface for Virtual Museums
(The Eurographics Association, 2004)Cultural institutions, such as museums are particularly interested in making their collections accessible to people with physical disabilities. New technologies, such as Web3D and augmented reality (AR) can aid museums to ... -
The Museum of Pure Form: touching real statues in an immersive virtual museum
(The Eurographics Association, 2004)In the Museum of Pure Form, we explore a novel way of presenting art to visitors of a museum, allowing them to virtually touch artefacts in a virtual museum. In order to realise this the statues are first digitised with a ...