Now showing items 1-20 of 28

    • Digital representation and multimodal presentation of archeological graffiti at Pompei 

      Balzani, M.; Callieri, M.; Fabbri, M.; Fasano, A.; Montani, C.; Pingi, P.; Santopuoli, N.; Scopigno, R.; Uccelli, F.; Varone, A. (The Eurographics Association, 2004)
      Graffiti is a special form of art which gives us important knowledge on culture and social life of a lost civilization. Unfortunately, they are usually engraved on soft and non durable materials. The project described here ...
    • Generative Parametric Design of Gothic Window Tracery 

      Havemann, Sven; Fellner, Dieter W. (The Eurographics Association, 2004)
      Gothic architecture, and especially window tracery, exhibits quite complex geometric shape configurations. But this complexity is achieved by combining only a few basic geometric patterns. We present some principles of ...
    • Generation of High-Resolution Mosaic for Photo-Realistic Texture-Mapping of Cultural Heritage 3D Models 

      Remondino, Fabio; Niederoest, Jana (The Eurographics Association, 2004)
      The work investigates the problem of how information contained in different overlapping images of a scene can be combined to produce larger images of higher quality. The resulted images can be used for different applications ...
    • A Point-Based Approach for Capture, Display and Illustration of Very Complex Archeological Artefacts 

      Duguet, Florent; Drettakis, George; Girardeau-Montaut, Daniel; Martinez, Jean-Luc; Schmitt, Francis (The Eurographics Association, 2004)
      In this paper we present a complete point-based pipeline for the capture, display and illustration of very large scans of archeological artifacts. This approach was developed as part of a project involving archeologists ...
    • A Cultural Heritage Repository as Source for Learning Materials 

      Patel, Manjula; Walczak, Krzysztof; Giorgini, Fabrizio; White, Martin (The Eurographics Association, 2004)
      We discuss a system for the digital capture of museum artefacts which are accumulated into a multimedia repository comprising 3D models, images, video and sound clips as well as textual descriptions. A comprehensive set ...
    • Interactive Cloth Editing and Simulation in Virtual Reality Applications for Theater Professionals 

      Koutsonanos, D.; Moustakas, K.; Tzovaras, D.; Strintzis, M. G. (The Eurographics Association, 2004)
      This paper presents an efficient framework for the interactive simulation and editing of clothing over avatars. Specifically, a very efficient costume designer application is proposed based on new developments in cloth ...
    • An environment for the analysis and reconstruction of archaeological objects 

      Laugerotte, C.; Warzée, N. (The Eurographics Association, 2004)
      To assist archaeologists in their work of analysis and reconstruction of archaeological objects from their fragments, several environments have been developped in which virtual fragments can be manipulated. As a part of ...
    • The Museum of Pure Form: touching real statues in an immersive virtual museum 

      Loscos, C.; Tecchia, F.; Frisoli, A.; Carrozzino, M.; Widenfeld, H. Ritter; Swapp, D.; Bergamasco, M. (The Eurographics Association, 2004)
      In the Museum of Pure Form, we explore a novel way of presenting art to visitors of a museum, allowing them to virtually touch artefacts in a virtual museum. In order to realise this the statues are first digitised with a ...
    • iClay: Digitizing Cuneiform 

      Cohen, Jonathan; Duncan, Donald; Snyder, Dean; Cooper, Jerrold; Kumar, Subodh; Hahn, Daniel; Chen, Yuan; Purnomo, Budirijanto; Graettinger, John (The Eurographics Association, 2004)
      Advances in digital technology for the graphic and textual representation of manuscripts have not, until recently, been applied to the world's oldest manuscripts, cuneiform tablets. This is due in large part both to the ...
    • Identifying technologies used in Cultural Heritage 

      Owen, Ruth; Buhalis, Dimitrios; Pletinckx, Daniël (The Eurographics Association, 2004)
      There are a growing number of Information Communication Technology (ICT) applications in cultural heritage. However despite funding constraints, projects often involve similar or even duplicate work carried out at the same ...
    • Simulation of Ancient TechnologyWorks Using Haptic Interaction and Gesture Recognition 

      Nikolakis, G.; Tzovaras, D.; Malassiotis, S.; Strintzis, M. G. (The Eurographics Association, 2004)
      The objective of the proposed application is the development of a new interactive application for the simulation of Ancient Greek Technology works, with the use of advanced virtual reality and computer vision technologies. ...
    • An Authoring Tool for Interactive Digital Storytelling 

      Linaza, M.T.; Eskudero, H.; Lamsfus, C.; Marcos, G. (The Eurographics Association, 2004)
      Stories that are read are usually linear and fixed in their form and structure. Stories that are told are often flexible in these respects: the storyteller can change order and content in response to the audience reaction ...
    • Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment 

      Ryder, G.; Flack, P.; Day, A. M. (The Eurographics Association, 2004)
      In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the number of humans that could be in view at any ...
    • The Ancient Olympic Games: Being Part of the Experience 

      Gaitatzes, A.; Christopoulos, D.; Papaioannou, G. (The Eurographics Association, 2004)
      This paper presents the virtual reality applications that the Foundation of the Hellenic World has produced associated with the Olympic Games in ancient Greece. The separate virtual reality shows are presented in terms of ...
    • Digital reconstruction of the Arrigo VII funerary complex 

      Baracchini, C.; Brogi, A.; Callieri, M.; Capitani, L.; Cignoni, P.; Fasano, A.; Montani, C.; Nenci, C.; Novello, R. P.; Pingi, P.; Ponchio, F.; Scopigno, R. (The Eurographics Association, 2004)
      The results of a project aimed to the study, reconstruction and presentation to the public of a monument disassembled and dispersed, the mausoleum of the emperor Arrigo VII, are presented here. We used modern 3D graphics ...
    • Virtual San Storytelling for Children: Content vs. Experience 

      Ladeira, I.; Blake, E. H. (The Eurographics Association, 2004)
      This paper describes the development of a Virtual Environment (VE) for telling a traditional San story. The San are an indigenous hunter-gatherer people of southern Africa whose traditional lifestyle has become almost ...
    • 3D orientation of archaeological fragments coming from a Gothic spire 

      Laugerotte, C.; Warzée, N. (The Eurographics Association, 2004)
      In this paper, we address the problem of 3D mesh orientation applied to archaeological fragments coming from a Gothic spire. Initially, these fragments are handled leading to their deterioration while the accuracy of ...
    • Telling the Local Story: An Interactive Cultural Presentation System for Community and Regional Settings 

      Pletinckx, Daniel; Jaegher, Lars De; Helsen, Truus; Langen, Iris; Silberman, Neil; Donckt, Marie-Claire Van der; Stobbe, Jan (The Eurographics Association, 2004)
      This paper presents the results of the implementation of prototype culture heritage presentation systems in a village, a small town and a region. These systems focus on cost efficiency, sustainability, local identity and ...
    • The potential of internet-based techniques for heritage interpretation 

      Kreisel, W.; Gee, K.; Dickmann, F. (The Eurographics Association, 2004)
      This paper deals with the use of internet-based techniques in the context of applied heritage interpretation, using an old industrial area in central Germany as a case study example. The paper sets out basic principles of ...
    • 3D Face Reconstruction from Skull Aimed to Archaeological Applications. The Site of Murecine: a Case Study 

      Abate, A.F.; Nappi, M.; Ricciardi, S.; Sabatino, G. (The Eurographics Association, 2004)
      This paper presents a methodology to generate a 3D face model from its skull that is specifically aimed to archaeological/anthropological applications. The proposed approach to facial reconstruction, starting from the well ...