New Perspectives on Ancient Landscapes: A Case Study of the Foulness Valley
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Date
2004Author
Pansiot, J.
Chapman, P.M.
Viant, W.J.
Halkon, P.
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Show full item recordAbstract
The standard method for gathering and representing archaeological information consists of two-dimensional layer managers. This paper presents an archaeological Geographical Information System (GIS) based on an immersive virtual environment. Our goal is to provide an immersive visualisation of multiple datasets relating to the Foulness Valley in East Yorkshire. By maximising the user s visual bandwidth within an immersive virtual environment, we have provided archeologists with greater insight into the Foulness Valley datasets using both existing and novel visualisation tools and techniques. Keywords: Archaeology, Virtual Environment, Immersive, CIDOC CRM.
BibTeX
@inproceedings {10.2312:VAST:VAST04:251-260,
booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
title = {{New Perspectives on Ancient Landscapes: A Case Study of the Foulness Valley}},
author = {Pansiot, J. and Chapman, P.M. and Viant, W.J. and Halkon, P.},
year = {2004},
publisher = {The Eurographics Association},
ISSN = {1811-864X},
ISBN = {3-905673-18-5},
DOI = {10.2312/VAST/VAST04/251-260}
}
booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
title = {{New Perspectives on Ancient Landscapes: A Case Study of the Foulness Valley}},
author = {Pansiot, J. and Chapman, P.M. and Viant, W.J. and Halkon, P.},
year = {2004},
publisher = {The Eurographics Association},
ISSN = {1811-864X},
ISBN = {3-905673-18-5},
DOI = {10.2312/VAST/VAST04/251-260}
}