EG GCH: EUROGRAPHICS Workshop on Graphics and Cultural Heritage
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- ISSN 1811-864X -- VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage
- since 2014: GCH: ISSN 2312-6124 (online)
- since 2013: every two years part of Digital Heritage Conference
Short papers can be found at: https://diglib.eg.org/handle/10.2312/1003
Sub-communities within this community
Collections in this community
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GCH 2014 - Eurographics Workshop on Graphics and Cultural Heritage
ISBN 978-3-905674-63-7, ISSN 2312-6124 (online) -
GCH 2016 - Eurographics Workshop on Graphics and Cultural Heritage
ISBN 978-3-03868-011-6 -
GCH 2017 - Eurographics Workshop on Graphics and Cultural Heritage
ISBN 978-3-03868-037-6 -
GCH 2018 - Eurographics Workshop on Graphics and Cultural Heritage
ISBN 978-3-03868-057-4 -
GCH 2019 - Eurographics Workshop on Graphics and Cultural Heritage
ISBN 978-3-03868-082-6 -
GCH 2020 - Eurographics Workshop on Graphics and Cultural Heritage
ISBN 978-3-03868-110-6 -
GCH 2021 - Eurographics Workshop on Graphics and Cultural Heritage
ISBN 978-3-03868-141-0 -
GCH 2022 - Eurographics Workshop on Graphics and Cultural Heritage
ISBN 978-3-03868-178-6 -
GCH 2023 - Eurographics Workshop on Graphics and Cultural Heritage
ISBN 978-3-03868-217-2
Recent Submissions
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User eXperience in educational eXtended Reality applications in the Cultural Heritage domain
(The Eurographics Association, 2023)With the increasing prevalence of educational eXtended Reality (XR) Cultural Heritage (CH) experiences, it becomes increasingly important to understand the user, and learner, experience of such installations and develop ... -
The Scream (ca. 1910) through the Years: from Photographic Documentation to Spatio-Temporal Modelling
(The Eurographics Association, 2023)The Scream (ca. 1910) is one of Edvard Munch's representations of the well-known scene of a man awestruck by the beauty and colors of the sunset over the fjord, painted in oil and tempera on cardboard. Given the age of the ... -
Interaction Styles in a Multi-Modal Virtual Museum
(The Eurographics Association, 2023)Virtual Reality is used for creating immersive experiences with rich interactions in many application domains, from video games, simulations, and training, to cultural heritage and educational applications. Taking advantage ... -
Project ''Wall facing Automatic Image Identification Laboratory'' - W.A.L.(L)
(The Eurographics Association, 2023)The advantages of digitalization of cultural heritage artifacts go beyond the basic documentation of the archeological findings contexts and offer a tool to gain new scientific insights. W.A.L.(L) is an on-going project ... -
Towards Crowd-Sourced Collaborative Fragment Matching
(The Eurographics Association, 2023)Many artifacts of our archaeological heritage are preserved only in fragments. The reassembly of these parts to their original form is therefore an essential task for archaeologists. Our project aims at incorporating the ... -
Prototyping Care: Two Case Studies
(The Eurographics Association, 2023)To enable a richer presentation of cultural heritage and its needs, a shift in how artworks are exhibited is necessary. This paper explores two case studies that highlight the significant role of reproductions in showcasing ... -
The NuragAI project: Artificial Intelligence-driven Image Analysis of Sardinia Landscape, Searching for Unknown Monuments
(The Eurographics Association, 2023)The NuragAI project aims at using an AI approach for image analysis of satellite imagery, in order to identify the nuraghi monuments (typical monuments of the Sardinia region, Italy, lasting from 1.8 to 0.7 ky BC), exploring ... -
Digitisation of Temporary Exhibitions: the Aldrovandi Case
(The Eurographics Association, 2023)Temporary exhibitions in the cultural heritage system have become diffused. They are tools to enhance cultural heritage and to gather, in the same context, cultural goods that otherwise would never be exposed together. ... -
Artificial Intelligence Algorithms for the Analysis of User Experience in Palazzo Braschi Museum
(The Eurographics Association, 2023)Analysing visitors' behaviour in museums and cultural sites is a key element to manage spaces and artworks arrangement. Museum stakeholders and curators may benefit from technology to improve the visit experience. This ... -
Interacting with Ancient Egypt Remains in High-Fidelity Virtual Reality Experiences
(The Eurographics Association, 2023)With the continuous advancement of Virtual Reality (VR) and related technologies, it is possible to envisage ever new ways to let users experience cultural heritage. Like in any application domain, however, one of the ... -
Advanced Interactive Digital Storytelling in Virtual Reality presentation of Austrian-Hungarian fortresses around Trebinje
(The Eurographics Association, 2023)Interactive Digital Storytelling (IDS) is a way of communicating information in the metaverse [BH22]. Gameplay elements added to these applications turn them into serious games that can offer unique immersive experiences ... -
Developing a VR Game Featuring Optical Illusion Challenges to Support Cultural Heritage - A Progress Report
(The Eurographics Association, 2023)This paper presents the development state of a Virtual Reality game to support cultural heritage through puzzle-based optical illusion gaming challenges. It is an immersive escape room type of game focusing on the cultural ... -
Hybrid XR Collaborative and Guided Experiences in Cultural Heritage: Brancacci POV Prototype
(The Eurographics Association, 2023)In this work, we present a research prototype of a hybrid XR experience for cultural tourism, accessible by any potential device, including immersive VR headsets. It has been designed to better answer visitors' expectations ... -
Large Room Scale Augmented Reality in an Unaltered World Heritage Site
(The Eurographics Association, 2023)Augmented Reality (AR) has found use in cultural heritage exhibitions in many forms during the last decade [BBG∗22], but usually by preparing the environment with markers or focusing on smaller exhibits like single statues ... -
Augmenting Local and Remote Cultural Visits with Mixed Reality
(The Eurographics Association, 2023)With the rapid evolution of technology in the last decades came the possibility of executing certain activities remotely. Museum and gallery visits can greatly benefit from remote interaction and can be enhanced by visitor ... -
4D Thermo-reflectography of Cultural Heritage
(The Eurographics Association, 2023)This paper proposes a new method for the study of cultural heritage. A 3Dmodel in the mid-wavelength spectral range of infrared radiation is realized for the depth-resolved study of artworks. In particular, pulsed thermography ... -
A Digital Data Curation-Based Photogrammetric Acquisition Methodology for Cultural Heritage, expanded with CIDOC CRM Compatibility: protocol BeA-PG
(The Eurographics Association, 2023)The increasing digitalization of cultural heritage assets and the exponential expansion of digital repositories have created new opportunities for archaeological documenting, preservation, and dissemination. Photogrammetry, ... -
The Role of Project MA.G.I.C. in the Context of the European Strategies for the Digitization of the Library and Archival Heritage
(The Eurographics Association, 2023)Considering the allocation of Next Generation Eu funds, part of which is intended for the digital transition through the national plans of the Member States of the European Union, this contribution focuses attention on the ... -
DataSpace-ISPC: a Semantic Platform for Heritage Science
(The Eurographics Association, 2023)The contribution presents the DataSpace of the Institute of Heritage Science (ISPC) of the Italian National Council for Research. Cultural Heritage is well known to be a multidisciplinary domain where heterogeneous data, ... -
Inferring the Routes of Prehistoric Humans
(The Eurographics Association, 2023)Prehistoric research is in high demand for 3D simulation to help validate hypotheses and enrich knowledge. While previous multidisciplinary studies focused on the reconstruction of ecosystems around excavation sites, this ...