Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment
Abstract
In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the number of humans that could be in view at any one time. While rendering speedups have been successfully applied for many years, this paper takes another approach with the aim to keep a steady frame rate. We attempt to influence the crowd dynamics to maintain the frame rate, without this becoming apparent to the user. We show how this work can be applied to a virtual reality tour of a medieval town.
BibTeX
@inproceedings {10.2312:VAST:VAST04:029-036,
booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
title = {{Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment}},
author = {Ryder, G. and Flack, P. and Day, A. M.},
year = {2004},
publisher = {The Eurographics Association},
ISSN = {1811-864X},
ISBN = {3-905673-18-5},
DOI = {10.2312/VAST/VAST04/029-036}
}
booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
title = {{Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment}},
author = {Ryder, G. and Flack, P. and Day, A. M.},
year = {2004},
publisher = {The Eurographics Association},
ISSN = {1811-864X},
ISBN = {3-905673-18-5},
DOI = {10.2312/VAST/VAST04/029-036}
}