Human Simulation
Fast Dynamic Facial Wrinkles
Sebastian Weiss, Prashanth Chandran, Gaspard Zoss, and Derek Bradley
FACTS: Facial Animation Creation using the Transfer of Styles
Jack R. Saunders and Vinay P. Namboodiri
Skeleton-Aware Skin Weight Transfer for Helper Joint Rigs
Cao Ziyuan and Tomohiko Mukai
LATE WITHDRAWN: Modern Dance Retargeting using Ribbons as Lines of Action
Manon Vialle, Rémi Ronfard, and Melina Skouras
Animation
Utilizing Motion Matching with Deep Reinforcement Learning for Target Location Tasks
Jeongmin Lee, Taesoo Kwon, Hyunju Shin, and Yoonsang Lee
StarDEM: Efficient Discrete Element Method for Star-shaped Particles
Camille Schreck, Sylvain Lefebvre, David Jourdan, and Jonàs Martínez
Accurate Boundary Condition for Moving Least Squares Material Point Method using Augmented Grid Points
Riku Toyota and Nobuyuki Umetani
Human Computer Interaction and Graphics
Emotional Responses to Exclusionary Behaviors in Intelligent Embodied Augmented Reality Agents
Kalliopi Apostolou, Vaclav Milata, Filip Škola, and Fotis Liarokapis
An Inverse Procedural Modeling Pipeline for Stylized Brush Stroke Rendering
Hao Li, Zhongyue Guan, and Zeyu Wang
Driller: An Intuitive Interface for Designing Tangled and Nested Shapes
Tara Butler, Pascal Guehl, Amal Dev Parakkat, and Marie-Paule Cani
Rendering
Real-time Seamless Object Space Shading
Tianyu Li and Xiaoxin Guo
A Highly Adaptable and Flexible Rendering Engine by Minimum API Bindings
Taejoon Kim
A Fresnel Model for Coated Materials
Hannes B. Vernooij
Rendering and Optimization
Neural Moment Transparency
Grigoris Tsopouridis, Andreas Alexandros Vasilakis, and Ioannis Fudos
A Visual Profiling System for Direct Volume Rendering
Max von Buelow, Daniel Ströter, Arne Rak, and Dieter W. Fellner
A Generative Approach to Light Placement for Street Lighting
Iordanis Evangelou, Nick Vitsas, Georgios Papaioannou, and Anastasios Gkaravelis
Geometry and Modeling
3D Reconstruction from Sketch with Hidden Lines by Two-Branch Diffusion Model
Yuta Fukushima, Anran Qi, I-Chao Shen, Yulia Gryaditskaya, and Takeo Igarashi
Efficient and Accurate Multi-Instance Point Cloud Registration with Iterative Main Cluster Detection
Zhiyuan Yu, Qin Zheng, Chenyang Zhu, and Kai Xu
DeepIron: Predicting Unwarped Garment Texture from a Single Image
Hyun-Song Kwon and Sung-Hee Lee
SPnet: Estimating Garment Sewing Patterns from a Single Image of a Posed User
Seungchan Lim, Sumin Kim, and Sung-Hee Lee

Recent Submissions

  • DeepIron: Predicting Unwarped Garment Texture from a Single Image 

    Kwon, Hyun-Song; Lee, Sung-Hee (The Eurographics Association, 2024)
    Realistic reconstruction of 3D clothing from an image has wide applications, such as avatar creation and virtual try-on. This paper presents a novel framework that reconstructs the texture map for 3D garments from a single ...
  • Efficient and Accurate Multi-Instance Point Cloud Registration with Iterative Main Cluster Detection 

    Yu, Zhiyuan; Zheng, Qin; Zhu, Chenyang; Xu, Kai (The Eurographics Association, 2024)
    Multi-instance point cloud registration is the problem of recovering the poses of all instances of a model point cloud in a scene point cloud. A traditional solution first extracts correspondences and then clusters the ...
  • SPnet: Estimating Garment Sewing Patterns from a Single Image of a Posed User 

    Lim, Seungchan; Kim, Sumin; Lee, Sung-Hee (The Eurographics Association, 2024)
    This paper presents a novel method for reconstructing 3D garment models from a single image of a posed user. Previous studies that have primarily focused on accurately reconstructing garment geometries to match the input ...
  • EUROGRAPHICS 2024: Short Papers Frontmatter 

    Hu, Ruizhen; Charalambous, Panayiotis (Eurographics Association, 2024)
  • 3D Reconstruction from Sketch with Hidden Lines by Two-Branch Diffusion Model 

    Fukushima, Yuta; Qi, Anran; Shen, I-Chao; Gryaditskaya, Yulia; Igarashi, Takeo (The Eurographics Association, 2024)
    We present a method for sketch-based modelling of 3D man-made shapes that exploits not only the commonly considered visible surface lines but also the hidden lines typical for technical drawings. Hidden lines are used by ...
  • A Generative Approach to Light Placement for Street Lighting 

    Evangelou, Iordanis; Vitsas, Nick; Papaioannou, Georgios; Gkaravelis, Anastasios (The Eurographics Association, 2024)
    The design of plausible and effective street lighting configurations for arbitrary urban sites should attain predetermined illuminance levels and adhere to specific layout intentions and functional requirements. This task ...
  • Neural Moment Transparency 

    Tsopouridis, Grigoris; Vasilakis, Andreas Alexandros; Fudos, Ioannis (The Eurographics Association, 2024)
    We have developed a machine learning approach to efficiently compute per-fragment transmittance, using transmittance composed and accumulated with moment statistics, on a fragment shader. Our approach excels in achieving ...
  • A Visual Profiling System for Direct Volume Rendering 

    Buelow, Max von; Ströter, Daniel; Rak, Arne; Fellner, Dieter W. (The Eurographics Association, 2024)
    Direct Volume Rendering (DVR) is a crucial technique that enables interactive exploration of results from scientific computing or computer graphics. Its applications range from virtual prototyping for product design to ...
  • A Fresnel Model for Coated Materials 

    Vernooij, Hannes B. (The Eurographics Association, 2024)
    We propose a novel analytical RGB model for rendering coated conductors, which provides improved accuracy of Fresnel reflectance in BRDFs. Our model targets real-time path tracing and approximates the Fresnel reflectance ...
  • A Highly Adaptable and Flexible Rendering Engine by Minimum API Bindings 

    Kim, Taejoon (The Eurographics Association, 2024)
    This paper presents a method for embedding a rendering engine into different development environments with minimal API bindings. The method separates the engine interfaces into two levels: System APIs and User APIs. System ...
  • Real-time Seamless Object Space Shading 

    Li, Tianyu; Guo, Xiaoxin (The Eurographics Association, 2024)
    Object space shading remains a challenging problem in real-time rendering due to runtime overhead and object parameterization limitations. While the recently developed algorithm by Baker et al. [BJ22] enables high-performance ...
  • Driller: An Intuitive Interface for Designing Tangled and Nested Shapes 

    Butler, Tara; Guehl, Pascal; Parakkat, Amal Dev; Cani, Marie-Paule (The Eurographics Association, 2024)
    The ability to represent not only isolated shapes but also shapes that interact is essential in various fields, from design to biology or anatomy. In this paper, we propose an intuitive interface to control and edit complex ...
  • Emotional Responses to Exclusionary Behaviors in Intelligent Embodied Augmented Reality Agents 

    Apostolou, Kalliopi; Milata, Vaclav; Škola, Filip; Liarokapis, Fotis (The Eurographics Association, 2024)
    This study investigated how interactions with intelligent agents, embodied as augmented reality (AR) avatars displaying exclusionary behaviors, affect users' emotions. Six participants engaged using voice interaction in a ...
  • An Inverse Procedural Modeling Pipeline for Stylized Brush Stroke Rendering 

    Li, Hao; Guan, Zhongyue; Wang, Zeyu (The Eurographics Association, 2024)
    Stylized brush strokes are crucial for digital artists to create drawings that express a desired artistic style. To obtain the ideal brush, artists need to spend much time manually tuning parameters and creating customized ...
  • Accurate Boundary Condition for Moving Least Squares Material Point Method using Augmented Grid Points 

    Toyota, Riku; Umetani, Nobuyuki (The Eurographics Association, 2024)
    This paper introduces an accurate boundary-handling method for the moving least squares (MLS) material point method (MPM), which is a popular scheme for robustly simulating deformable objects and fluids using a hybrid of ...
  • StarDEM: Efficient Discrete Element Method for Star-shaped Particles 

    Schreck, Camille; Lefebvre, Sylvain; Jourdan, David; Martínez, Jonàs (The Eurographics Association, 2024)
    Granular materials composed of particles with complex shapes are challenging to simulate due to the high number of collisions between the particles. In this context, star shapes are promising: they cover a wide range of ...
  • Utilizing Motion Matching with Deep Reinforcement Learning for Target Location Tasks 

    Lee, Jeongmin; Kwon, Taesoo; Shin, Hyunju; Lee, Yoonsang (The Eurographics Association, 2024)
    We present an approach using deep reinforcement learning (DRL) to directly generate motion matching queries for longterm tasks, particularly targeting the reaching of specific locations. By integrating motion matching and ...
  • Skeleton-Aware Skin Weight Transfer for Helper Joint Rigs 

    Cao, Ziyuan; Mukai, Tomohiko (The Eurographics Association, 2024)
    We propose a method to transfer skin weights and helper joints from a reference model to other targets. Our approach uses two types of spatial proximity to find the correspondence between the target vertex and reference ...
  • FACTS: Facial Animation Creation using the Transfer of Styles 

    Saunders, Jack R.; Namboodiri, Vinay P. (The Eurographics Association, 2024)
    The ability to accurately capture and express emotions is a critical aspect of creating believable characters in video games and other forms of entertainment. Traditionally, this animation has been achieved with artistic ...
  • Fast Dynamic Facial Wrinkles 

    Weiss, Sebastian; Chandran, Prashanth; Zoss, Gaspard; Bradley, Derek (The Eurographics Association, 2024)
    We present a new method to animate the dynamic motion of skin micro wrinkles under facial expression deformation. Since wrinkles are formed as a reservoir of skin for stretching, our model only deforms wrinkles that are ...