Browsing EG 2024 - Short Papers by Issue Date
Now showing items 1-20 of 20
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3D Reconstruction from Sketch with Hidden Lines by Two-Branch Diffusion Model
(The Eurographics Association, 2024)We present a method for sketch-based modelling of 3D man-made shapes that exploits not only the commonly considered visible surface lines but also the hidden lines typical for technical drawings. Hidden lines are used by ... -
Utilizing Motion Matching with Deep Reinforcement Learning for Target Location Tasks
(The Eurographics Association, 2024)We present an approach using deep reinforcement learning (DRL) to directly generate motion matching queries for longterm tasks, particularly targeting the reaching of specific locations. By integrating motion matching and ... -
DeepIron: Predicting Unwarped Garment Texture from a Single Image
(The Eurographics Association, 2024)Realistic reconstruction of 3D clothing from an image has wide applications, such as avatar creation and virtual try-on. This paper presents a novel framework that reconstructs the texture map for 3D garments from a single ... -
FACTS: Facial Animation Creation using the Transfer of Styles
(The Eurographics Association, 2024)The ability to accurately capture and express emotions is a critical aspect of creating believable characters in video games and other forms of entertainment. Traditionally, this animation has been achieved with artistic ... -
Emotional Responses to Exclusionary Behaviors in Intelligent Embodied Augmented Reality Agents
(The Eurographics Association, 2024)This study investigated how interactions with intelligent agents, embodied as augmented reality (AR) avatars displaying exclusionary behaviors, affect users' emotions. Six participants engaged using voice interaction in a ... -
A Generative Approach to Light Placement for Street Lighting
(The Eurographics Association, 2024)The design of plausible and effective street lighting configurations for arbitrary urban sites should attain predetermined illuminance levels and adhere to specific layout intentions and functional requirements. This task ... -
StarDEM: Efficient Discrete Element Method for Star-shaped Particles
(The Eurographics Association, 2024)Granular materials composed of particles with complex shapes are challenging to simulate due to the high number of collisions between the particles. In this context, star shapes are promising: they cover a wide range of ... -
An Inverse Procedural Modeling Pipeline for Stylized Brush Stroke Rendering
(The Eurographics Association, 2024)Stylized brush strokes are crucial for digital artists to create drawings that express a desired artistic style. To obtain the ideal brush, artists need to spend much time manually tuning parameters and creating customized ... -
Fast Dynamic Facial Wrinkles
(The Eurographics Association, 2024)We present a new method to animate the dynamic motion of skin micro wrinkles under facial expression deformation. Since wrinkles are formed as a reservoir of skin for stretching, our model only deforms wrinkles that are ... -
Neural Moment Transparency
(The Eurographics Association, 2024)We have developed a machine learning approach to efficiently compute per-fragment transmittance, using transmittance composed and accumulated with moment statistics, on a fragment shader. Our approach excels in achieving ... -
A Fresnel Model for Coated Materials
(The Eurographics Association, 2024)We propose a novel analytical RGB model for rendering coated conductors, which provides improved accuracy of Fresnel reflectance in BRDFs. Our model targets real-time path tracing and approximates the Fresnel reflectance ... -
A Visual Profiling System for Direct Volume Rendering
(The Eurographics Association, 2024)Direct Volume Rendering (DVR) is a crucial technique that enables interactive exploration of results from scientific computing or computer graphics. Its applications range from virtual prototyping for product design to ... -
Driller: An Intuitive Interface for Designing Tangled and Nested Shapes
(The Eurographics Association, 2024)The ability to represent not only isolated shapes but also shapes that interact is essential in various fields, from design to biology or anatomy. In this paper, we propose an intuitive interface to control and edit complex ... -
Accurate Boundary Condition for Moving Least Squares Material Point Method using Augmented Grid Points
(The Eurographics Association, 2024)This paper introduces an accurate boundary-handling method for the moving least squares (MLS) material point method (MPM), which is a popular scheme for robustly simulating deformable objects and fluids using a hybrid of ... -
Efficient and Accurate Multi-Instance Point Cloud Registration with Iterative Main Cluster Detection
(The Eurographics Association, 2024)Multi-instance point cloud registration is the problem of recovering the poses of all instances of a model point cloud in a scene point cloud. A traditional solution first extracts correspondences and then clusters the ... -
SPnet: Estimating Garment Sewing Patterns from a Single Image of a Posed User
(The Eurographics Association, 2024)This paper presents a novel method for reconstructing 3D garment models from a single image of a posed user. Previous studies that have primarily focused on accurately reconstructing garment geometries to match the input ... -
Real-time Seamless Object Space Shading
(The Eurographics Association, 2024)Object space shading remains a challenging problem in real-time rendering due to runtime overhead and object parameterization limitations. While the recently developed algorithm by Baker et al. [BJ22] enables high-performance ... -
A Highly Adaptable and Flexible Rendering Engine by Minimum API Bindings
(The Eurographics Association, 2024)This paper presents a method for embedding a rendering engine into different development environments with minimal API bindings. The method separates the engine interfaces into two levels: System APIs and User APIs. System ... -
Skeleton-Aware Skin Weight Transfer for Helper Joint Rigs
(The Eurographics Association, 2024)We propose a method to transfer skin weights and helper joints from a reference model to other targets. Our approach uses two types of spatial proximity to find the correspondence between the target vertex and reference ... -
EUROGRAPHICS 2024: Short Papers Frontmatter
(Eurographics Association, 2024)