Browsing EG2004 by Title
Now showing items 1-20 of 38
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Acquisition, Synthesis and Rendering of Bidirectional Texture Functions
(Eurographics Association, 2004)One of the main challenges in computer graphics is still the realistic rendering of complex materials such as fabric or skin. The difficulty arises from the complex meso structure and reflectance behavior defining the ... -
Adaptive Brush Stroke Generation for Painterly Rendering
(Eurographics Association, 2004)We propose adaptive brush stroke generation for source images, using reference data. Colors used are formed by actual palette colors from artists. To create the palette, we have referred mostly to colors used in Van Gogh’s ... -
Advanced Virtual Medicine: Techniques and Applications for Medicine Oriented Computer Graphics
(Eurographics Association, 2004)The course will introduce techniques of modelling and simulating human tissue for medical applications. The course includes basic and advanced techniques of segmentation, registration, reconstruction and motion simulation ... -
Automatic Generation of Animated Population in Virtual Environments
(Eurographics Association, 2004)The necessity to model virtual population appears in many applications of computer animation and simulation. Such applications encompass several different domains - representative or autonomous agents in virtual environments, ... -
Classification of Illumination Methods for Mixed Reality
(Eurographics Association, 2004)A mixed reality (MR) represents an environment composed both by real and virtual objects. MR applications are more and more used, for instance in surgery, architecture, cultural heritage, entertainment, etc. For some of ... -
Collision Detection for Deformable Objects
(Eurographics Association, 2004)Interactive environments for dynamically deforming objects play an important role in surgery simulation and entertainment technology. These environments require fast deformable models and very efficient collision handling ... -
A Color Decomposition Method for Preserving Ukiyo-e Woodblocks
(Eurographics Association, 2004)In this paper we propose a color decomposition method for multicolor printing of watercolors including areas overlapping each print layer. Watercolors have an important feature that the observed colors are different on the ... -
Enriching Animation Databases
(Eurographics Association, 2004)The paper presents a framework for enriching an existing basic animation databse by modifying existing motions to generate a variety of new motions. Intuitively controlled motion varities are generated on demand which ... -
Frontier Sets: A Partitioning Scheme to Enable Scalable Virtual Environments
(Eurographics Association, 2004)We present a new spatial partitioning scheme called frontier sets. Frontier sets build on the notion of a potentially visible set (PVS) [ARB90, TS91]. In a PVS a world is sub-divided into cells and for each cell all the ... -
A Generic Method for Geometric Contraints Detection
(Eurographics Association, 2004)In this paper, we present a generic method to automatically detect geometric constraints on motion capture animations. At each frame, elementary geometric constraints are computed with respect to a reference which can ... -
Geometric Algebra and its Application to Computer Graphics
(Eurographics Association, 2004)In this tutorial we will give an overview of Geometric Algebra and its application to computer graphics. First of all, we want to motivate the topic and give insights into some applications. -
Interactive Modeling of Mushrooms
(Eurographics Association, 2004)This paper presents a fast and efficient method for modeling mushrooms. Starting from a real world image, the designer defines a silhouette and specifies deformation parameters. Our system then automatically generates a ... -
Interactive Physically-based Animation System for Dense Meshes
(Eurographics Association, 2004)In this paper we describe an interactive physically-based animation system for dense meshes. Our method extracts a coarse mesh from an original mesh to make a tetrahedral mesh for the reduction of computational costs. For ... -
Modeling clouds shape
(Eurographics Association, 2004)We propose a model for representing the shape of cumulus clouds.We draw on several approaches that we combine and extend: We store a hierarchy of quasi-spherical particles (or blobs) living on top of each other. The shape ... -
Modern Approaches to Augmented Reality
(Eurographics Association, 2004)This tutorial provides a survey of modern techniques for augmented reality (AR) systems. Novel approaches have taken AR beyond traditional eye-worn or hand-held displays, enabling new application areas. We discuss conventional ... -
Modulating View-dependent Textures
(Eurographics Association, 2004)We present a texturing approach for image-based modeling and rendering, where instead of using one (or a blend of a few) sample images, new view dependent textures are synthesized by modulating a differential texture basis. ... -
Multi-resolution Modeling, Visualization and Streaming of Volume Meshes
(Eurographics Association, 2004)Volume meshes are widely used in geometric modeling, object reconstruction, level set methods and accurate simulations of physical behaviors like deformable materials, objects under stress, fracture dynamics, optical effects ... -
An Oriented Particle and Generalized Spring Model for Fast Prototyping Deformable Objects
(Eurographics Association, 2004)We present a new mass-spring system, in particular, by using an oriented particle and generalized spring model, which can be used for fast prototyping or animation of deformable objects. Conventional mass-spring system is ... -
Packing Square Tiles into One Texture
(Eurographics Association, 2004)This paper deals with the packing of square tiles of the same size into one texture. Texture size is constrained by the graphics hardware. In particular, width and height resolutions must be powers of two. To cover the ... -
Perceptually Adaptive Graphics
(Eurographics Association, 2004)In recent years, the Graphics community has come to realise the importance of taking human perception into account when striving for realism in images, animations and Virtual Environments. In May 2001, a EUROGRAPHICS/ ...