Interactive Modeling of Mushrooms
Abstract
This paper presents a fast and efficient method for modeling mushrooms. Starting from a real world image, the designer defines a silhouette and specifies deformation parameters. Our system then automatically generates a textured triangle mesh model using a procedural modeling pipeline. This approach enables us to create a vast variety of shapes easily using shape morphing.
BibTeX
@inproceedings {10.2312:egs.20041013,
booktitle = {Eurographics 2004 - Short Presentations},
editor = {M. Alexa and E. Galin},
title = {{Interactive Modeling of Mushrooms}},
author = {Desbenoit, Brett and Vanderhaghe, David and Galin, Eric and Grosjean, Jerôme},
year = {2004},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.20041013}
}
booktitle = {Eurographics 2004 - Short Presentations},
editor = {M. Alexa and E. Galin},
title = {{Interactive Modeling of Mushrooms}},
author = {Desbenoit, Brett and Vanderhaghe, David and Galin, Eric and Grosjean, Jerôme},
year = {2004},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.20041013}
}