Automatic Generation of Animated Population in Virtual Environments
Abstract
The necessity to model virtual population appears in many applications of computer animation and simulation. Such applications encompass several different domains - representative or autonomous agents in virtual environments, human factors analysis, training, education,simulation-based design, and entertainment. Reproduce in simulation the dynamic life of virtual environments in realtime is also a great challenge.
BibTeX
@inproceedings {10.2312:egt.20041036,
booktitle = {Eurographics 2004 - Tutorials},
editor = {},
title = {{Automatic Generation of Animated Population in Virtual Environments}},
author = {Thalmann, D. and Magnenat-Thalmann, N. and Donikian, S.},
year = {2004},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egt.20041036}
}
booktitle = {Eurographics 2004 - Tutorials},
editor = {},
title = {{Automatic Generation of Animated Population in Virtual Environments}},
author = {Thalmann, D. and Magnenat-Thalmann, N. and Donikian, S.},
year = {2004},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egt.20041036}
}