EG2004
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Grenoble, France
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Short Presentations
Eurographics 2004 - Short Presentations -
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Tutorials
Eurographics 2004 - Tutorials
Recent Submissions
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Modern Approaches to Augmented Reality
(Eurographics Association, 2004)This tutorial provides a survey of modern techniques for augmented reality (AR) systems. Novel approaches have taken AR beyond traditional eye-worn or hand-held displays, enabling new application areas. We discuss conventional ... -
Automatic Generation of Animated Population in Virtual Environments
(Eurographics Association, 2004)The necessity to model virtual population appears in many applications of computer animation and simulation. Such applications encompass several different domains - representative or autonomous agents in virtual environments, ... -
Advanced Virtual Medicine: Techniques and Applications for Medicine Oriented Computer Graphics
(Eurographics Association, 2004)The course will introduce techniques of modelling and simulating human tissue for medical applications. The course includes basic and advanced techniques of segmentation, registration, reconstruction and motion simulation ... -
Programming Graphics Hardware
(Eurographics Association, 2004)The presentation gives the big picture for the entire tutorial. It introduces the notions and frameworks that will be revisited in more details during the following presentations: Overview of the tutorial. Real-time ... -
RenderWare: Speed up the 3D Application Production Pipeline
(Eurographics Association, 2004)The presentation gives the big picture for Criterion Software and how the Renderware technology provided by Criterion is used in the game industry. RenderWare's applications-authoring frame work will then be presented. -
Multi-resolution Modeling, Visualization and Streaming of Volume Meshes
(Eurographics Association, 2004)Volume meshes are widely used in geometric modeling, object reconstruction, level set methods and accurate simulations of physical behaviors like deformable materials, objects under stress, fracture dynamics, optical effects ... -
Geometric Algebra and its Application to Computer Graphics
(Eurographics Association, 2004)In this tutorial we will give an overview of Geometric Algebra and its application to computer graphics. First of all, we want to motivate the topic and give insights into some applications. -
Simulation of Clothes for Real-time Applications
(Eurographics Association, 2004)This presentation gives an overview of the whole tutorial. It introduces the different techniques that will be presented in the next sessions. An overview of previous work is given as well. -
Collision Detection for Deformable Objects
(Eurographics Association, 2004)Interactive environments for dynamically deforming objects play an important role in surgery simulation and entertainment technology. These environments require fast deformable models and very efficient collision handling ... -
Perceptually Adaptive Graphics
(Eurographics Association, 2004)In recent years, the Graphics community has come to realise the importance of taking human perception into account when striving for realism in images, animations and Virtual Environments. In May 2001, a EUROGRAPHICS/ ... -
Visual Supercomputing - Technologies, Applications and Challenges
(Eurographics Association, 2004)If we were to have a Grid infrastructure for visualization, what technologies would be needed to build such an infrastructure, what kind of applications would benefit from it, and what challenges are we facing in order to ... -
Acquisition, Synthesis and Rendering of Bidirectional Texture Functions
(Eurographics Association, 2004)One of the main challenges in computer graphics is still the realistic rendering of complex materials such as fabric or skin. The difficulty arises from the complex meso structure and reflectance behavior defining the ... -
Classification of Illumination Methods for Mixed Reality
(Eurographics Association, 2004)A mixed reality (MR) represents an environment composed both by real and virtual objects. MR applications are more and more used, for instance in surgery, architecture, cultural heritage, entertainment, etc. For some of ... -
Principles and Applications of Medical Virtual Environments
(Eurographics Association, 2004)The medical domain offers many excellent opportunities for the application of computer graphics, visualization, and virtual environments, offering the potential to help improve healthcare and bring benefits to patients. ... -
A Real Time Light Probe
(Eurographics Association, 2004)We present a novel system capable of capturing high dynamic range (HDR) Light Probes at video speed. Each Light Probe frame is built from an individual full set of exposures, all of which are captured within the frame time. ... -
Virtual Clay for Direct Hand Manipulation
(Eurographics Association, 2004)In order to make virtual modeling as easy as real clay manipulation, we describe a realtime virtual clay model, specially designed for direct hand manipulation. We build on a previous layered model for clay, extending it ... -
Modulating View-dependent Textures
(Eurographics Association, 2004)We present a texturing approach for image-based modeling and rendering, where instead of using one (or a blend of a few) sample images, new view dependent textures are synthesized by modulating a differential texture basis. ... -
Modeling clouds shape
(Eurographics Association, 2004)We propose a model for representing the shape of cumulus clouds.We draw on several approaches that we combine and extend: We store a hierarchy of quasi-spherical particles (or blobs) living on top of each other. The shape ... -
A Web-Based Multimedia Virtual Reality Environment for E-Learning
(Eurographics Association, 2004)The past decade has seen major advances in the availability of broadband computer access. With this everincreasing connection speed and improved Internet performance more and more web-based applications are becoming ... -
Frontier Sets: A Partitioning Scheme to Enable Scalable Virtual Environments
(Eurographics Association, 2004)We present a new spatial partitioning scheme called frontier sets. Frontier sets build on the notion of a potentially visible set (PVS) [ARB90, TS91]. In a PVS a world is sub-divided into cells and for each cell all the ...