Browsing 29-Issue 2 by Title
Now showing items 1-20 of 54
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Adding Depth to Cartoons Using Sparse Depth (In)equalities
(The Eurographics Association and Blackwell Publishing Ltd, 2010)This paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques our solution requires minimal user effort ... -
Articulated Billboards for Video-based Rendering
(The Eurographics Association and Blackwell Publishing Ltd, 2010)We present a novel representation and rendering method for free-viewpoint video of human characters based on multiple input video streams. The basic idea is to approximate the articulated 3D shape of the human body using ... -
BetweenIT: An Interactive Tool for Tight Inbetweening
(The Eurographics Association and Blackwell Publishing Ltd, 2010)The generation of inbetween frames that interpolate a given set of key frames is a major component in the production of a 2D feature animation. Our objective is to considerably reduce the cost of the inbetweening phase by ... -
Bidirectional Search for Interactive Motion Synthesis
(The Eurographics Association and Blackwell Publishing Ltd, 2010)We present an approach to improve the search efficiency for near-optimal motion synthesis using motion graphs. An optimal or near-optimal path through a motion graph often leads to the most intuitive result. However, finding ... -
Consensus Skeleton for Non-rigid Space-time Registration
(The Eurographics Association and Blackwell Publishing Ltd, 2010)We introduce the notion of consensus skeletons for non-rigid space-time registration of a deforming shape. Instead of basing the registration on point features, which are local and sensitive to noise, we adopt the curve ... -
Continuum Traffic Simulation
(The Eurographics Association and Blackwell Publishing Ltd, 2010)We present a novel method for the synthesis and animation of realistic traffic flows on large-scale road networks. Our technique is based on a continuum model of traffic flow we extend to correctly handle lane changes and ... -
Contrast-aware Halftoning
(The Eurographics Association and Blackwell Publishing Ltd, 2010)This paper proposes two variants of a simple but efficient algorithm for structure-preserving halftoning. Our algorithm extends Floyd-Steinberg error diffusion; the goal of our extension is not only to produce good tone ... -
A Data-driven Segmentation for the Shoulder Complex
(The Eurographics Association and Blackwell Publishing Ltd, 2010)The human shoulder complex is perhaps the most complicated joint in the human body being comprised of a set of three bones, muscles, tendons, and ligaments. Despite this anatomical complexity, computer graphics models for ... -
Deformation Transfer to Multi-Component Objects
(The Eurographics Association and Blackwell Publishing Ltd, 2010)We present a simple and effective algorithm to transfer deformation between surface meshes with multiple components. The algorithm automatically computes spatial relationships between components of the target object, builds ... -
Electors Voting for Fast Automatic Shape Correspondence
(The Eurographics Association and Blackwell Publishing Ltd, 2010)This paper challenges the difficult problem of automatic semantic correspondence between two given shapes which are semantically similar but possibly geometrically very different (e.g., a dog and an elephant). We argue ... -
Exact and Robust (Self-)Intersections for Polygonal Meshes
(The Eurographics Association and Blackwell Publishing Ltd, 2010)We present a new technique to implement operators that modify the topology of polygonal meshes at intersections and self-intersections. Depending on the modification strategy, this effectively results in operators for ... -
Fast and Efficient Skinning of Animated Meshes
(The Eurographics Association and Blackwell Publishing Ltd, 2010)Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) are traditionally created by artists, previous ... -
Fast High-Dimensional Filtering Using the Permutohedral Lattice
(The Eurographics Association and Blackwell Publishing Ltd, 2010)Many useful algorithms for processing images and geometry fall under the general framework of high-dimensional Gaussian filtering. This family of algorithms includes bilateral filtering and non-local means. We propose a ... -
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
(The Eurographics Association and Blackwell Publishing Ltd, 2010)We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages that are mapped efficiently to the massively ... -
Fitted BVH for Fast Raytracing of Metaballs
(The Eurographics Association and Blackwell Publishing Ltd, 2010)Raytracing metaballs is a problem that has numerous applications in the rendering of dynamic soft objects such as fluids. However, current techniques are either limited in the visual effects that they can render or their ... -
Frontmatter EG 2010
(The Eurographics Association and Blackwell Publishing Ltd, 2010) -
Global Illumination Compensation for Spatially Augmented Reality
(The Eurographics Association and Blackwell Publishing Ltd, 2010)When projectors are used to display images on complex, non-planar surface geometry, indirect illumination between the surfaces will disrupt the final appearance of this imagery, generally increasing brightness, decreasing ... -
gProximity: Hierarchical GPU-based Operations for Collision and Distance Queries
(The Eurographics Association and Blackwell Publishing Ltd, 2010)We present novel parallel algorithms for collision detection and separation distance computation for rigid and deformable models that exploit the computational capabilities of many-core GPUs. Our approach uses thread and ... -
HCCMeshes: Hierarchical-Culling oriented Compact Meshes
(The Eurographics Association and Blackwell Publishing Ltd, 2010)Hierarchical culling is a key acceleration technique used to efficiently handle massive models for ray tracing, collision detection, etc. To support such hierarchical culling, bounding volume hierarchies (BVHs) combined ... -
Heat Transfer Simulation for Modeling Realistic Winter Sceneries
(The Eurographics Association and Blackwell Publishing Ltd, 2010)This paper presents a physically based method for simulating the heat transfers between the different environmental elements to synthesize realistic winter sceneries. We simulate the snow fall over the ground, as well as ...