Deformation Transfer to Multi-Component Objects
Abstract
We present a simple and effective algorithm to transfer deformation between surface meshes with multiple components. The algorithm automatically computes spatial relationships between components of the target object, builds correspondences between source and target, and finally transfers deformation of the source onto the target while preserving cohesion between the target s components. We demonstrate the versatility of our approach on various complex models.
BibTeX
@article {10.1111:j.1467-8659.2009.01601.x,
journal = {Computer Graphics Forum},
title = {{Deformation Transfer to Multi-Component Objects}},
author = {Zhou, Kun and Xu, Weiwei and Tong, Yiying and Desbrun, Mathieu},
year = {2010},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2009.01601.x}
}
journal = {Computer Graphics Forum},
title = {{Deformation Transfer to Multi-Component Objects}},
author = {Zhou, Kun and Xu, Weiwei and Tong, Yiying and Desbrun, Mathieu},
year = {2010},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2009.01601.x}
}