2010 / CGF 29 - 2 




Frontmatter EG 2010


Liang, Chia-Kai; Chen, Wei-Chao; Gelfand, Natasha
TouchTone: Interactive Local Image Adjustment Using Point-and-Swipe


An, Xiaobo; Pellacini, Fabio
User-Controllable Color Transfer


Li, Hua; Mould, David
Contrast-aware Halftoning


Gourmel, Olivier; Pajot, Anthony; Paulin, Mathias; Barthe, Loic; Poulin, Pierre
Fitted BVH for Fast Raytracing of Metaballs


Garanzha, Kirill; Loop, Charles
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing


Kim, Tae-Joon; Byun, Yongyoung; Kim, Yongjin; Moon, Bochang; Lee, Seungyong; Yoon, Sung-Eui
HCCMeshes: Hierarchical-Culling oriented Compact Meshes


Winkler, T.; Drieseberg, J.; Alexa, M.; Hormann, K.
Multi-Scale Geometry Interpolation


Zhou, Kun; Xu, Weiwei; Tong, Yiying; Desbrun, Mathieu
Deformation Transfer to Multi-Component Objects


Kavan, L.; Sloan, P.-P.; O Sullivan, C.
Fast and Efficient Skinning of Animated Meshes


Ueffinger, Markus; Frey, Steffen; Ertl, Thomas
Interactive High-Quality Visualization of Higher-Order Finite Elements


Otto, Mathias; Germer, Tobias; Hege, Hans-Christian; Theisel, Holger
Uncertain 2D Vector Field Topology


Jaenicke, H.; Borgo, R.; Mason, J. S. D.; Chen, M.
SoundRiver: Semantically-Rich Sound Illustration


Bernhardt, Adrien; Barthe, Loic; Cani, Marie-Paule; Wyvill, Brian
Implicit Blending Revisited


Manson, Josiah; Schaefer, Scott
Isosurfaces Over Simplicial Partitions of Multiresolution Grids


Sheng, Yu; Yapo, Theodore C.; Cutler, Barbara
Global Illumination Compensation for Spatially Augmented Reality


Campen, Marcel; Kobbelt, Leif
Exact and Robust (Self-)Intersections for Polygonal Meshes


Tarini, Marco; Pietroni, Nico; Cignoni, Paolo; Panozzo, Daniele; Puppo, Enrico
Practical quad mesh simplification


Lauterbach, C.; Mo, Q.; Manocha, D.
gProximity: Hierarchical GPU-based Operations for Collision and Distance Queries


Galin, E.; Peytavie, A.; Marechal, N.; Guerin, E.
Procedural Generation of Roads


Sewall, J.; Wilkie, D.; Merrell, P.; Lin, M. C.
Continuum Traffic Simulation


Marechal, N.; Guerin, E.; Galin, E.; Merillou, S.; Merillou, N.
Heat Transfer Simulation for Modeling Realistic Winter Sceneries


Goferman, Stas; Tal, Ayellet; Zelnik-Manor, Lihi
Puzzle-like Collage


Liu, Ligang; Chen, Renjie; Wolf, Lior; Cohen-Or, Daniel
Optimizing Photo Composition


Gal, Ran; Wexler, Yonatan; Ofek, Eyal; Hoppe, Hugues; Cohen-Or, Daniel
Seamless Montage for Texturing Models


Bruneton, Eric; Neyret, Fabrice; Holzschuch, Nicolas
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF


Wang, Yajun; Wang, Jiaping; Holzschuch, Nicolas; Subr, Kartic; Yong, Jun-Hai; Guo, Baining
Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes


Oh, Se Baek; Kashyap, Sriram; Garg, Rohit; Chandran, Sharat; Raskar, Ramesh
Rendering Wave Effects with Augmented Light Field


Zhang, Juyong; Wu, Chunlin; Cai, Jianfei; Zheng, Jianmin; Tai, Xue-cheng
Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow


Zheng, Youyi; Tai, Chiew-Lan
Mesh Decomposition with Cross-Boundary Brushes


Hong, Q Youn; Park, Sang Il; Hodgins, Jessica K.
A Data-driven Segmentation for the Shoulder Complex


Ren, Cheng; Zhao, Liming; Safonova, Alla
Human Motion Synthesis with Optimization-based Graphs


Ye, Yuting; Liu, C. Karen
Synthesis of Responsive Motion Using a Dynamic Model


Lo, Wan-Yen; Zwicker, Matthias
Bidirectional Search for Interactive Motion Synthesis


Gastal, Eduardo S. L.; Oliveira, Manuel M.
Shared Sampling for Real-Time Alpha Matting


Germann, Marcel; Hornung, Alexander; Keiser, Richard; Ziegler, Remo; Wuermlin, Stephan; Gross, Markus
Articulated Billboards for Video-based Rendering


Assa, J.; Wolf, L.; Cohen-Or, D.
The Virtual Director: a Correlation-Based Online Viewing of Human Motion


Whited, Brian; Noris, Gioacchino; Simmons, Maryann; Sumner, Robert W.; Gross, Markus; Rossignac, Jarek
BetweenIT: An Interactive Tool for Tight Inbetweening


Sykora, D.; Sedlacek, D.; Jinchao, S.; Dingliana, J.; Collins, S.
Adding Depth to Cartoons Using Sparse Depth (In)equalities


Xue, Su; Chen, Xuejin; Dorsey, Julie; Rushmeier, Holly
Printed Patterns for Enhanced Shape Perception of Papercraft Models


Zheng, Q.; Sharf, A.; Tagliasacchi, A.; Chen, B.; Zhang, H.; Sheffer, A.; Cohen-Or, D.
Consensus Skeleton for Non-rigid Space-time Registration


Kin-Chung Au, Oscar; Tai, Chiew-Lan; Cohen-Or, Daniel; Zheng, Youyi; Fu, Hongbo
Electors Voting for Fast Automatic Shape Correspondence


Baran, Ilya; Lehtinen, Jaakko; Popovic, Jovan
Sketching Clothoid Splines Using Shortest Paths


St ava, O.; Benes, B.; Mech, R.; Aliaga, D. G.; Kristof, P.
Inverse Procedural Modeling by Automatic Generation of L-systems


Shin, Seung-Ho; Kam, Hyeong Ryeol; Kim, Chang-Hun
Hybrid Simulation of Miscible Mixing with Viscous Fingering


Kang, Nahyup; Park, Jinho; Noh, Junyong; Shin, Sung Yong
A Hybrid Approach to Multiple Fluid Simulation using Volume Fractions


Batty, Christopher; Xenos, Stefan; Houston, Ben
Tetrahedral Embedded Boundary Methods for Accurate and Flexible Adaptive Fluids


Nielsen, Michael B.; Christensen, Brian B.
Improved Variational Guiding of Smoke Animations


Didyk, Piotr; Eisemann, Elmar; Ritschel, Tobias; Myszkowski, Karol; Seidel, Hans-Peter
Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays


Timonen, Ville; Westerholm, Jan
Scalable Height Field Self-Shadowing


Heinzle, Simon; Wolf, Johanna; Kanamori, Yoshihiro; Weyrich, Tim; Nishita, Tomoyuki; Gross, Markus
Motion Blur for EWA Surface Splatting


Pavic, Darko; Kobbelt, Leif
Two-Colored Pixels


Adams, Andrew; Baek, Jongmin; Davis, Myers Abraham
Fast High-Dimensional Filtering Using the Permutohedral Lattice


Agrawal, Amit; Veeraraghavan, Ashok; Raskar, Ramesh
Reinterpretable Imager: Towards Variable Post-Capture Space, Angle and Time Resolution in Photography