28-Issue 8: Recent submissions
Now showing items 1-20 of 31
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Table of Contents and Cover
(The Eurographics Association and Blackwell Publishing Ltd, 2009) -
Erratum
(The Eurographics Association and Blackwell Publishing Ltd, 2009) -
Fast Four-Way Parallel Radix Sorting on GPUs
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Efficient sorting is a key requirement for many computer science algorithms. Acceleration of existing techniques as well as developing new sorting approaches is crucial for many real-time graphics scenarios, database ... -
Bounding Volume Hierarchies of Slab Cut Balls
(The Eurographics Association and Blackwell Publishing Ltd, 2009)We introduce a bounding volume hierarchy based on the Slab Cut Ball. This novel type of enclosing shape provides an attractive balance between tightness of fit, cost of overlap testing, and memory requirement. The hierarchy ... -
Tactics-Based Behavioural Planning for Goal-Driven Rigid Body Control
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Controlling rigid body dynamic simulations can pose a difficult challenge when constraints exist on the bodies goal states and the sequence of intermediate states in the resulting animation. Manually adjusting individual ... -
High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content
(The Eurographics Association and Blackwell Publishing Ltd, 2009)In the last few years, researchers in the field of High Dynamic Range (HDR) Imaging have focused on providing tools for expanding Low Dynamic Range (LDR) content for the generation of HDR images due to the growing popularity ... -
Replica Exchange Light Transport
(The Eurographics Association and Blackwell Publishing Ltd, 2009)We solve the light transport problem by introducing a novel unbiased Monte Carlo algorithm called replica exchange light transport, inspired by the replica exchange Monte Carlo method in the fields of computational physics ... -
A Bayesian Monte Carlo Approach to Global Illumination
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Most Monte Carlo rendering algorithms rely on importance sampling to reduce the variance of estimates. Importance sampling is efficient when the proposal sample distribution is well-suited to the form of the integrand but ... -
Robust and Optimized Algorithms for the Point-in-Polygon Inclusion Test without Pre-processing
(The Eurographics Association and Blackwell Publishing Ltd, 2009)In this work we present new point inclusion algorithms for non-convex polygons. These algorithms do not perform any pre-processing or any type of decomposition nor features classification, which makes them especially ... -
Robust and Efficient Surface Reconstruction From Range Data
(The Eurographics Association and Blackwell Publishing Ltd, 2009)We describe a robust but simple algorithm to reconstruct a surface from a set of merged range scans. Our key contribution is the formulation of the surface reconstruction problem as an energy minimisation problem that ... -
Wipe-Off: An Intuitive Interface for Exploring Ultra-Large Multi-Spectral Data Sets for Cultural Heritage Diagnostics
(The Eurographics Association and Blackwell Publishing Ltd, 2009)A visual analytics technique for the intuitive, hands-on analysis of massive, multi-dimensional and multi-variate data is presented. This multi-touch-based technique introduces a set of metaphors such as wiping, scratching, ... -
GIzMOs: Genuine Image Mosaics with Adaptive Tiling
(The Eurographics Association and Blackwell Publishing Ltd, 2009)We present a method that splits an input image into a set of tiles. Each tile is then replaced by another image from a large database such that, when viewed from a distance, the original image is reproduced as well as ... -
Semi-Uniform Adaptive Patch Tessellation
(The Eurographics Association and Blackwell Publishing Ltd, 2009)We present an adaptive tessellation scheme for surfaces consisting of parametric patches. The resulting tessellations are topologically uniform, yet consistent and watertight across boundaries of patches with different ... -
Instant Caching for Interactive Global Illumination
(The Eurographics Association and Blackwell Publishing Ltd, 2009)The ability to interactively render dynamic scenes with global illumination is one of the main challenges in computer graphics. The improvement in performance of interactive ray tracing brought about by significant advances ... -
A Framework for Interactive Hypertexture Modelling
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Hypertexturing can be a powerful way of adding rich geometric details to surfaces at low memory cost by using a procedural three-dimensional (3D) space distortion. However, this special kind of texturing technique still ... -
g-BRDFs: An Intuitive and Editable BTF Representation
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Measured reflection data such as the bidirectional texture function (BTF) represent spatial variation under the full hemisphere of view and light directions and offer a very realistic visual appearance. Despite its ... -
Geometry Images of Arbitrary Genus in the Spherical Domain
(The Eurographics Association and Blackwell Publishing Ltd, 2009)While existing spherical parameterization algorithms are limited to genus-0 geometrical models, we believe a wide class of models of arbitrary genus can also benefit from the spherical domain. We present a complete and ... -
A Shape Grammar for Developing Glyph-based Visualizations
(The Eurographics Association and Blackwell Publishing Ltd, 2009)In this paper we address the question of how to quickly model glyph-based Geographic Information System visualizations. Our solution is based on using shape grammars to set up the different aspects of a visualization, ... -
Time-Adaptive Lines for the Interactive Visualization of Unsteady Flow Data Sets
(The Eurographics Association and Blackwell Publishing Ltd, 2009)The quest for the ideal flow visualization reveals two major challenges: interactivity and accuracy. Interactivity stands for explorative capabilities and real-time control. Accuracy is a prerequisite for every professional ... -
Fast Isosurface Rendering on a GPU by Cell Rasterization
(The Eurographics Association and Blackwell Publishing Ltd, 2009)This paper presents a fast, high-quality, GPU-based isosurface rendering pipeline for implicit surfaces defined by a regular volumetric grid. GPUs are designed primarily for use with polygonal primitives, rather than volume ...