Browsing 28-Issue 8 by Issue Date
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Autostereoscopic Rendering of Multiple Light Fields
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Light fields were introduced a decade ago as a new high-dimensional graphics rendering model. However, they have not been thoroughly used because their applications are very specific and their storage requirements are too ... -
Procedural Arrangement of Furniture for Real-Time Walkthroughs
(The Eurographics Association and Blackwell Publishing Ltd, 2009)This paper presents a procedural approach to generate furniture arrangements for large virtual indoor scenes. The interiors of buildings in 3D city scenes are often omitted. Our solution creates rich furniture arrangements ... -
Interactive Pixel-Accurate Free Viewpoint Rendering from Images with Silhouette Aware Sampling
(The Eurographics Association and Blackwell Publishing Ltd, 2009)We present an integrated, fully GPU-based processing pipeline to interactively render new views of arbitrary scenes from calibrated but otherwise unstructured input views. In a two-step procedure, our method first generates ... -
Volumetric Billboards
(The Eurographics Association and Blackwell Publishing Ltd, 2009)We introduce an image-based representation, called volumetric billboards, allowing for the real-time rendering of semi-transparent and visually complex objects arbitrarily distributed in a 3D scene. Our representation ... -
Fast Inverse Reflector Design (FIRD)
(The Eurographics Association and Blackwell Publishing Ltd, 2009)This paper presents a new inverse reflector design method using a GPU-based computation of outgoing light distribution from reflectors. We propose a fast method to obtain the outgoing light distribution of a parametrized ... -
Instant Caching for Interactive Global Illumination
(The Eurographics Association and Blackwell Publishing Ltd, 2009)The ability to interactively render dynamic scenes with global illumination is one of the main challenges in computer graphics. The improvement in performance of interactive ray tracing brought about by significant advances ... -
A Framework for Interactive Hypertexture Modelling
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Hypertexturing can be a powerful way of adding rich geometric details to surfaces at low memory cost by using a procedural three-dimensional (3D) space distortion. However, this special kind of texturing technique still ... -
g-BRDFs: An Intuitive and Editable BTF Representation
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Measured reflection data such as the bidirectional texture function (BTF) represent spatial variation under the full hemisphere of view and light directions and offer a very realistic visual appearance. Despite its ... -
A Shape Grammar for Developing Glyph-based Visualizations
(The Eurographics Association and Blackwell Publishing Ltd, 2009)In this paper we address the question of how to quickly model glyph-based Geographic Information System visualizations. Our solution is based on using shape grammars to set up the different aspects of a visualization, ... -
Geometry Images of Arbitrary Genus in the Spherical Domain
(The Eurographics Association and Blackwell Publishing Ltd, 2009)While existing spherical parameterization algorithms are limited to genus-0 geometrical models, we believe a wide class of models of arbitrary genus can also benefit from the spherical domain. We present a complete and ... -
GIzMOs: Genuine Image Mosaics with Adaptive Tiling
(The Eurographics Association and Blackwell Publishing Ltd, 2009)We present a method that splits an input image into a set of tiles. Each tile is then replaced by another image from a large database such that, when viewed from a distance, the original image is reproduced as well as ... -
Semi-Uniform Adaptive Patch Tessellation
(The Eurographics Association and Blackwell Publishing Ltd, 2009)We present an adaptive tessellation scheme for surfaces consisting of parametric patches. The resulting tessellations are topologically uniform, yet consistent and watertight across boundaries of patches with different ... -
Robust and Optimized Algorithms for the Point-in-Polygon Inclusion Test without Pre-processing
(The Eurographics Association and Blackwell Publishing Ltd, 2009)In this work we present new point inclusion algorithms for non-convex polygons. These algorithms do not perform any pre-processing or any type of decomposition nor features classification, which makes them especially ... -
Robust and Efficient Surface Reconstruction From Range Data
(The Eurographics Association and Blackwell Publishing Ltd, 2009)We describe a robust but simple algorithm to reconstruct a surface from a set of merged range scans. Our key contribution is the formulation of the surface reconstruction problem as an energy minimisation problem that ... -
Table of Contents and Cover
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Erratum
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Tactics-Based Behavioural Planning for Goal-Driven Rigid Body Control
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Controlling rigid body dynamic simulations can pose a difficult challenge when constraints exist on the bodies goal states and the sequence of intermediate states in the resulting animation. Manually adjusting individual ... -
Adaptive Interleaved Sampling for Interactive High-Fidelity Rendering
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Recent advances have made interactive ray tracing (IRT) possible on consumer desktop machines. These advances have brought about the potential for interactive global illumination (IGI) with enhanced realism through physically ... -
Time-Adaptive Lines for the Interactive Visualization of Unsteady Flow Data Sets
(The Eurographics Association and Blackwell Publishing Ltd, 2009)The quest for the ideal flow visualization reveals two major challenges: interactivity and accuracy. Interactivity stands for explorative capabilities and real-time control. Accuracy is a prerequisite for every professional ... -
Semi-Supervised Learning in Reconstructed Manifold Space for 3D Caricature Generation
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Recently, automatic 3D caricature generation has attracted much attention from both the research community and the game industry. Machine learning has been proven effective in the automatic generation of caricatures. ...