Computer Graphics Forum 2009 / CGF 28 - 8 




Table of Contents and Cover


Ganovelli, F.; Corsini, M.
eNVyMyCar: A Multiplayer Car Racing Game for Teaching Computer Graphics


Cheng, I.; Basu, A.
Interactive Graphics for Computer Adaptive Testing


Mas, A.; Martin, I.; Patow, G.
Fast Inverse Reflector Design (FIRD)


Escriva, M.; Blasco, J.; Abad, F.; Camahort, E.; Vivo, R.
Autostereoscopic Rendering of Multiple Light Fields


Germer, T.; Schwarz, M.
Procedural Arrangement of Furniture for Real-Time Walkthroughs


Decaudin, Philippe; Neyret, Fabrice
Volumetric Billboards


Hornung, A.; Kobbelt, L.
Interactive Pixel-Accurate Free Viewpoint Rendering from Images with Silhouette Aware Sampling


Liu, Junfa; Chen, Yiqiang; Miao, Chunyan; Xie, Jinjing; Ling, Charles X.; Gao, Xingyu; Gao, Wen
Semi-Supervised Learning in Reconstructed Manifold Space for 3D Caricature Generation


Dubla, P.; Debattista, K.; Chalmers, A.
Adaptive Interleaved Sampling for Interactive High-Fidelity Rendering


Bhagvat, D.; Jeschke, S.; Cline, D.; Wonka, P.
GPU Rendering of Relief Mapped Conical Frusta


Peeters, T. H. J. M.; Vilanova, A.; Romeny, B. M. ter Haar
Interactive Fibre Structure Visualization of the Heart


Liu, B.; Clapworthy, G. J.; Dong, F.
Fast Isosurface Rendering on a GPU by Cell Rasterization


Cuntz, N.; Pritzkau, A.; Kolb, A.
Time-Adaptive Lines for the Interactive Visualization of Unsteady Flow Data Sets


Karnick, P.; Jeschke, S.; Cline, D.; Razdan, A.; Wentz, E.; Wonka, P.
A Shape Grammar for Developing Glyph-based Visualizations


Menzel, N.; Guthe, M.
g-BRDFs: An Intuitive and Editable BTF Representation


Gauthier, M.; Poulin, P.
Geometry Images of Arbitrary Genus in the Spherical Domain


Debattista, K.; Dubla, P.; Banterle, F.; Santos, L.P.; Chalmers, A.
Instant Caching for Interactive Global Illumination


Gilet, G.; Dischler, J.M.
A Framework for Interactive Hypertexture Modelling


Pavic, D.; Ceumern, U.; Kobbelt, L.
GIzMOs: Genuine Image Mosaics with Adaptive Tiling


Dyken, C.; Reimers, M.; Seland, J.
Semi-Uniform Adaptive Patch Tessellation


Jimenez, J. J.; Feito, F. R.; Segura, R. J.
Robust and Optimized Algorithms for the Point-in-Polygon Inclusion Test without Pre-processing


Labatut, P.; Pons, J.-P.; Keriven, R.
Robust and Efficient Surface Reconstruction From Range Data


Ponto, K.; Seracini, M.; Kuester, F.
Wipe-Off: An Intuitive Interface for Exploring Ultra-Large Multi-Spectral Data Sets for Cultural Heritage Diagnostics


Zickler, Stefan; Veloso, Manuela
Tactics-Based Behavioural Planning for Goal-Driven Rigid Body Control


Brouillat, Jonathan; Bouville, Christian; Loos, Brad; Hansen, Charles; Bouatouch, Kadi
A Bayesian Monte Carlo Approach to Global Illumination


Kitaoka, Shinya; Kitamura, Yoshifumi; Kishino, Fumio
Replica Exchange Light Transport


Banterle, Francesco; Debattista, Kurt; Artusi, Alessandro; Pattanaik, Sumanta; Myszkowski, Karol; Ledda, Patrick; Chalmers, Alan
High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content


Ha, Linh; Krueger, Jens; Silva, Claudio T.
Fast Four-Way Parallel Radix Sorting on GPUs


Larsson, T.; Akenine-Moeller, T.
Bounding Volume Hierarchies of Slab Cut Balls


Erratum