Browsing 28-Issue 8 by Title
Now showing items 1-20 of 31
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Adaptive Interleaved Sampling for Interactive High-Fidelity Rendering
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Recent advances have made interactive ray tracing (IRT) possible on consumer desktop machines. These advances have brought about the potential for interactive global illumination (IGI) with enhanced realism through physically ... -
Autostereoscopic Rendering of Multiple Light Fields
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Light fields were introduced a decade ago as a new high-dimensional graphics rendering model. However, they have not been thoroughly used because their applications are very specific and their storage requirements are too ... -
A Bayesian Monte Carlo Approach to Global Illumination
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Most Monte Carlo rendering algorithms rely on importance sampling to reduce the variance of estimates. Importance sampling is efficient when the proposal sample distribution is well-suited to the form of the integrand but ... -
Bounding Volume Hierarchies of Slab Cut Balls
(The Eurographics Association and Blackwell Publishing Ltd, 2009)We introduce a bounding volume hierarchy based on the Slab Cut Ball. This novel type of enclosing shape provides an attractive balance between tightness of fit, cost of overlap testing, and memory requirement. The hierarchy ... -
eNVyMyCar: A Multiplayer Car Racing Game for Teaching Computer Graphics
(The Eurographics Association and Blackwell Publishing Ltd, 2009)The development of a computer game is widely used as a way of conveying concepts regarding Computer Science. There are several reasons for this: it stimulates creativity, it provides an immediate sense of achievement (when ... -
Erratum
(The Eurographics Association and Blackwell Publishing Ltd, 2009) -
Fast Four-Way Parallel Radix Sorting on GPUs
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Efficient sorting is a key requirement for many computer science algorithms. Acceleration of existing techniques as well as developing new sorting approaches is crucial for many real-time graphics scenarios, database ... -
Fast Inverse Reflector Design (FIRD)
(The Eurographics Association and Blackwell Publishing Ltd, 2009)This paper presents a new inverse reflector design method using a GPU-based computation of outgoing light distribution from reflectors. We propose a fast method to obtain the outgoing light distribution of a parametrized ... -
Fast Isosurface Rendering on a GPU by Cell Rasterization
(The Eurographics Association and Blackwell Publishing Ltd, 2009)This paper presents a fast, high-quality, GPU-based isosurface rendering pipeline for implicit surfaces defined by a regular volumetric grid. GPUs are designed primarily for use with polygonal primitives, rather than volume ... -
A Framework for Interactive Hypertexture Modelling
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Hypertexturing can be a powerful way of adding rich geometric details to surfaces at low memory cost by using a procedural three-dimensional (3D) space distortion. However, this special kind of texturing technique still ... -
g-BRDFs: An Intuitive and Editable BTF Representation
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Measured reflection data such as the bidirectional texture function (BTF) represent spatial variation under the full hemisphere of view and light directions and offer a very realistic visual appearance. Despite its ... -
Geometry Images of Arbitrary Genus in the Spherical Domain
(The Eurographics Association and Blackwell Publishing Ltd, 2009)While existing spherical parameterization algorithms are limited to genus-0 geometrical models, we believe a wide class of models of arbitrary genus can also benefit from the spherical domain. We present a complete and ... -
GIzMOs: Genuine Image Mosaics with Adaptive Tiling
(The Eurographics Association and Blackwell Publishing Ltd, 2009)We present a method that splits an input image into a set of tiles. Each tile is then replaced by another image from a large database such that, when viewed from a distance, the original image is reproduced as well as ... -
GPU Rendering of Relief Mapped Conical Frusta
(The Eurographics Association and Blackwell Publishing Ltd, 2009)This paper proposes to use relief-mapped conical frusta (cones cut by planes) to skin skeletal objects. Based on this representation, current programmable graphics hardware can perform the rendering with only minimal ... -
High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content
(The Eurographics Association and Blackwell Publishing Ltd, 2009)In the last few years, researchers in the field of High Dynamic Range (HDR) Imaging have focused on providing tools for expanding Low Dynamic Range (LDR) content for the generation of HDR images due to the growing popularity ... -
Instant Caching for Interactive Global Illumination
(The Eurographics Association and Blackwell Publishing Ltd, 2009)The ability to interactively render dynamic scenes with global illumination is one of the main challenges in computer graphics. The improvement in performance of interactive ray tracing brought about by significant advances ... -
Interactive Fibre Structure Visualization of the Heart
(The Eurographics Association and Blackwell Publishing Ltd, 2009)The heart consists of densely packed muscle fibres. The orientation of these fibres can be acquired by using Diffusion Tensor Imaging (DTI) ex vivo. A good way to visualize the fibre structure in a cross section of the ... -
Interactive Graphics for Computer Adaptive Testing
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Interactive graphics are commonly used in games and have been shown to be successful in attracting the general audience. Instead of computer games, animations, cartoons, and videos being used only for entertainment, there ... -
Interactive Pixel-Accurate Free Viewpoint Rendering from Images with Silhouette Aware Sampling
(The Eurographics Association and Blackwell Publishing Ltd, 2009)We present an integrated, fully GPU-based processing pipeline to interactively render new views of arbitrary scenes from calibrated but otherwise unstructured input views. In a two-step procedure, our method first generates ... -
Procedural Arrangement of Furniture for Real-Time Walkthroughs
(The Eurographics Association and Blackwell Publishing Ltd, 2009)This paper presents a procedural approach to generate furniture arrangements for large virtual indoor scenes. The interiors of buildings in 3D city scenes are often omitted. Our solution creates rich furniture arrangements ...