Fast Four-Way Parallel Radix Sorting on GPUs
Abstract
Efficient sorting is a key requirement for many computer science algorithms. Acceleration of existing techniques as well as developing new sorting approaches is crucial for many real-time graphics scenarios, database systems, and numerical simulations to name just a few. It is one of the most fundamental operations to organize and filter the ever growing massive amounts of data gathered on a daily basis. While optimal sorting models for serial execution on a single processor exist, efficient parallel sorting remains a challenge. In this paper, we present a hardware-optimized parallel implementation of the radix sort algorithm that results in a significant speed up over existing sorting implementations. We outperform all known General Processing Unit (GPU) based sorting systems by about a factor of two and eliminate restrictions on the sorting key space. This makes our algorithm not only the fastest, but also the first general GPU sorting solution.
BibTeX
@article {10.1111:j.1467-8659.2009.01542.x,
journal = {Computer Graphics Forum},
title = {{Fast Four-Way Parallel Radix Sorting on GPUs}},
author = {Ha, Linh and Krueger, Jens and Silva, Claudio T.},
year = {2009},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2009.01542.x}
}
journal = {Computer Graphics Forum},
title = {{Fast Four-Way Parallel Radix Sorting on GPUs}},
author = {Ha, Linh and Krueger, Jens and Silva, Claudio T.},
year = {2009},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2009.01542.x}
}