Now showing items 21-31 of 31

    • Adaptive Interleaved Sampling for Interactive High-Fidelity Rendering 

      Dubla, P.; Debattista, K.; Chalmers, A. (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      Recent advances have made interactive ray tracing (IRT) possible on consumer desktop machines. These advances have brought about the potential for interactive global illumination (IGI) with enhanced realism through physically ...
    • Interactive Fibre Structure Visualization of the Heart 

      Peeters, T. H. J. M.; Vilanova, A.; Romeny, B. M. ter Haar (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      The heart consists of densely packed muscle fibres. The orientation of these fibres can be acquired by using Diffusion Tensor Imaging (DTI) ex vivo. A good way to visualize the fibre structure in a cross section of the ...
    • GPU Rendering of Relief Mapped Conical Frusta 

      Bhagvat, D.; Jeschke, S.; Cline, D.; Wonka, P. (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      This paper proposes to use relief-mapped conical frusta (cones cut by planes) to skin skeletal objects. Based on this representation, current programmable graphics hardware can perform the rendering with only minimal ...
    • Interactive Pixel-Accurate Free Viewpoint Rendering from Images with Silhouette Aware Sampling 

      Hornung, A.; Kobbelt, L. (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      We present an integrated, fully GPU-based processing pipeline to interactively render new views of arbitrary scenes from calibrated but otherwise unstructured input views. In a two-step procedure, our method first generates ...
    • Volumetric Billboards 

      Decaudin, Philippe; Neyret, Fabrice (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      We introduce an image-based representation, called volumetric billboards, allowing for the real-time rendering of semi-transparent and visually complex objects arbitrarily distributed in a 3D scene. Our representation ...
    • Semi-Supervised Learning in Reconstructed Manifold Space for 3D Caricature Generation 

      Liu, Junfa; Chen, Yiqiang; Miao, Chunyan; Xie, Jinjing; Ling, Charles X.; Gao, Xingyu; Gao, Wen (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      Recently, automatic 3D caricature generation has attracted much attention from both the research community and the game industry. Machine learning has been proven effective in the automatic generation of caricatures. ...
    • Autostereoscopic Rendering of Multiple Light Fields 

      Escriva, M.; Blasco, J.; Abad, F.; Camahort, E.; Vivo, R. (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      Light fields were introduced a decade ago as a new high-dimensional graphics rendering model. However, they have not been thoroughly used because their applications are very specific and their storage requirements are too ...
    • Procedural Arrangement of Furniture for Real-Time Walkthroughs 

      Germer, T.; Schwarz, M. (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      This paper presents a procedural approach to generate furniture arrangements for large virtual indoor scenes. The interiors of buildings in 3D city scenes are often omitted. Our solution creates rich furniture arrangements ...
    • Fast Inverse Reflector Design (FIRD) 

      Mas, A.; Martin, I.; Patow, G. (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      This paper presents a new inverse reflector design method using a GPU-based computation of outgoing light distribution from reflectors. We propose a fast method to obtain the outgoing light distribution of a parametrized ...
    • Interactive Graphics for Computer Adaptive Testing 

      Cheng, I.; Basu, A. (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      Interactive graphics are commonly used in games and have been shown to be successful in attracting the general audience. Instead of computer games, animations, cartoons, and videos being used only for entertainment, there ...
    • eNVyMyCar: A Multiplayer Car Racing Game for Teaching Computer Graphics 

      Ganovelli, F.; Corsini, M. (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      The development of a computer game is widely used as a way of conveying concepts regarding Computer Science. There are several reasons for this: it stimulates creativity, it provides an immediate sense of achievement (when ...