DH2015 - Track 2
Browse by
Full Papers - Multispectral Imaging & Rendering
Illumination Compensation for High-resolution Multispectral Image Mosaicing of Herritage
Paintings
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Color and Hyperspectral Image Segmentation for Historical Documents
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The WAVEcam: Ultra-High Resolution Imaging of Paintings
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Full Papers - Visualizing the Invisible or the Inaccessible (I/II)
Near Light Correction for Image Relighting and 3D Shape Recovery
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Alchemy in 3D - A Digitization for a Journey Through Matter
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The Etruscans and the Afterlife - An Engaging Exhibition with Accurate Scientific,
Technological and Communicative Requirements
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Digital Study and Web-based Documentation of the Colour and Gilding on Ancient Marble
Artworks
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The Palmieri Hypogeum in Lecce - From the Integrated Survey to the Dissemination of
Contents
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Improved Appearance Rendering for Photogrammetrically Acquired 3D Models
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Full Papers - Interaction with Virtual Worlds
Engaging and Shared Gesture-based Interaction for Museums - The Case Study of K2R
International Expo in Rome
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Tangible Interfaces for Digital Museum Applications
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Exploring the Past with Google Cardboard
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Short Papers - Augmented Reality & Interaction
Heritage Move. A Natural and Lightweight Navigation Schema for Low-Cost, Non-Stationary
Immersive Virtual Environments
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Parallax Occlusion Mapping in Augmented Reality Case Study on Facade of Sino Portuguese
Architecture Phuket, Thailand
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Smartphone-based Remote 3D Interaction for Digital Heritage Applications
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Short Papers - Virtual CH on Mobile and Web Platforms (I/II)
Mobile Onsite Exploration of Parallel Realities with Oculus Rift
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An Immersive Visualization Kit for Online 3D Objects Databases
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VirtualTour: A System for Exploring Cultural Heritage Sites in an Immersive Way
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A Hand-held 3D-Printed Box Projector - Study for a Souvenir from a Mixed-Reality Experience
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Augmented Reality and Storytelling in Heritage - Application to Public Gardens
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Engaging Community Members with Digitally Curated Social Media Content at an Arts Festival
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Inside AR Application - Bringing Art Closer to Citizens by Promoting the Use of Smartphones
and Tablets
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The Application of Service Orientation on a Mobile AR Platform - A Museum Scenario
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Smart Devices for Intangible Cultural Heritage Fruition
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A Contextualized Educational Museum Experience - Connecting Objects, Places and Themes
Through Mobile Virtual Museums
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Poster Presentations I
Resolving the Conflict Between High Visual Quality and High Performance in Virtual Reality
Applications Keys to Rome Project as Case Study
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Enabling Social Interaction in the Museum through the Social Display Environment
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Innovative Systems for the Enjoyment of Pictorial Works - The Experience of Gallerie
dell'Accademia Museum in Venice
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Interactive Experiences in the Stedelijk Museum, A Living Lab Experiment with the CHESS
Framework
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The Lion's Gate and the Persian Wall in Byblos - Opening the Doors of Digital
Representation to the Cultural Heritage of a Resilient City in Lebanon
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Digital Panorama
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Sarcophagus of the Spouses Installation - Intersection Across Archaeology, 3D Video Mapping
and Holographic Techniques Combined with Immersive Narrative Environments and Scenography
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High-Quality Point Based Rendering Using Fast Single Pass Interpolation
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Virtual Museums and Audience Studies, the Case of ''Keys To Rome'' Exhibition
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A Realistic Gamification Attempt for the Ancient Agora of Athens
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The Digital ArchiMusic Patterns in Alhambra
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Environment Map Based Lighting for Reflectance Transformation Images
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VR Multiple Channel Authoring with Immersive Display
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A Location-Based Augmented Reality System for the Spatial Interaction with Historical
Datasets
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A Radicalized Phenomenological Transformation Of Greek/Unani Humoral Theory Into A Virtual
Reality Based Game Engine
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Works in Progress
User Experiences in Three Approaches to a Visit to a 3D Labyrinthe of Versailles
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Using a Gaming Software for Historical Road and Path Research
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Travelling Through Space and Time in Lisbon's Religious Buildings
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A Virtual Reality Platform for the 3D Representation of Seokguram Temple
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Leicester Castle Tells its Story: Beacon-based Mobile Interpretation for Historic Buildings
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A Fulldome Interactive Visitor Experience - A Novel Approach to Delivering Interactive
Virtual Heritage Experiences to Group Audiences in Full Dome Projection Spaces, Evaluated
Through Spatial Awareness and Emotional Response
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Poster Presentations II
StoryTECH 4 EVER - Storytelling TECHnologies for European Values and hERitage
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New Memory Spaces for Cultural History - Digital Heritage Games in a Augmented World
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A MetaViewer for Sharing Multiple Media by WebGL-based Interfaces
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Development of a Low-Cost Application of Virtual Reality for the Promotion of Cultural
Heritage
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X-Top - An Interactive Exhibition for Building Experience with Mini-Components of Stone
Pagoda
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Recent Submissions
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User Experiences in Three Approaches to a Visit to a 3D Labyrinthe of Versailles
(IEEE, 2015)We have completed a prototype app on our way to a fully 3D historically accurate virtual reality reconstruction of the lost Labyrinthe of Versailles. This app currently supports a variety of devices including desktop/laptop ... -
A Fulldome Interactive Visitor Experience - A Novel Approach to Delivering Interactive Virtual Heritage Experiences to Group Audiences in Full Dome Projection Spaces, Evaluated Through Spatial Awareness and Emotional Response
(IEEE, 2015)The National Trust is experimenting with the use of portable fulldome projection spaces as a means of engaging its visitors with virtual reality reconstructions of the cultural heritage it holds. To date dome technology ... -
Leicester Castle Tells its Story: Beacon-based Mobile Interpretation for Historic Buildings
(IEEE, 2015)This paper presents work-in-progress on the design and integration of Bluetooth Low Energy (BLE) beacon-based mobile interpretation in historic buildings, and the ways in which it can impact the visitor experience. The ... -
X-Top - An Interactive Exhibition for Building Experience with Mini-Components of Stone Pagoda
(IEEE, 2015)Stone pagodas are mysterious heritages about how to be built up and shaped stone components. X-Top is an interactive exhibition system to explore answering about the building method of a famous Korean stone pagoda. Previous ... -
Using a Gaming Software for Historical Road and Path Research
(IEEE, 2015)In this paper we present the potential of Unity, a widely available video game engine, for historical roads research. This case study makes use of roads and paths extracted from Airborne Laser Scan (ALS) data of the Leitha ... -
A Virtual Reality Platform for the 3D Representation of Seokguram Temple
(IEEE, 2015)In this paper, a virtual reality platform for the 3D representation of Seokguram Temple is developed based on the Oculus Rift 2 platform with an AirTouch interaction. Seokguram Temple is an artificial cave and the most ... -
StoryTECH 4 EVER - Storytelling TECHnologies for European Values and hERitage
(IEEE, 2015)The aim of the project is to design and develop a system, a framework and a ''cultural heritage storytelling model'' to ease the exploitation of transmedia storytelling in the promotion of cultural heritage, through the ... -
Travelling Through Space and Time in Lisbon's Religious Buildings
(IEEE, 2015)Project Lx Conventos aims to study, in a systematic and integrated manner, the impact of the dissolution of religious orders in the dynamics of urban transformation in nineteenth century Lisbon. After the liberal revolution ... -
A MetaViewer for Sharing Multiple Media by WebGL-based Interfaces
(IEEE, 2015)In recent years, sharing images and videos on the Web has become common. Recently, the use of 3D models is also growing day by day, and the evolution of programming languages and libraries allow visualizing detailed 3D ... -
Development of a Low-Cost Application of Virtual Reality for the Promotion of Cultural Heritage
(IEEE, 2015)This paper shows the state of a research about cultural heritage whose main purpose is to allow the user to move virtually to any place of cultural or architectonic interest that, either for economic or accessibility ... -
New Memory Spaces for Cultural History - Digital Heritage Games in a Augmented World
(IEEE, 2015)In this contribution we explore the challenges and opportunities of innovative mobile historical experiences in the domain of commemorative culture. We present two prototypes conceptualized and implemented for a mobile ... -
Digital Panorama
(IEEE, 2015)In 1787 it was Robert Barker to invent the term Panorama, still used to today all over the world to determine a large view, up until 360 degrees. His show has traveled European cities and the American new frontier, letting ... -
Sarcophagus of the Spouses Installation - Intersection Across Archaeology, 3D Video Mapping and Holographic Techniques Combined with Immersive Narrative Environments and Scenography
(IEEE, 2015)This paper presents the Sarcophagus of the Spouses installation, an audiovisual performance and exhibit combining 3D video mapping, holographic techniques, computer graphics, high definition visualization with 3D reconstruction ... -
Virtual Museums and Audience Studies, the Case of ''Keys To Rome'' Exhibition
(IEEE, 2015)In this paper we present an overview of two audience studies aimed at identifying museum visitors' attitudes, behaviours and expectations. In the framework of VMUST. NET an interactive exhibition, named ''Keys To Rome'', ... -
High-Quality Point Based Rendering Using Fast Single Pass Interpolation
(IEEE, 2015)We present a method to improve the visual quality of point cloud renderings through a nearest-neighbor-like interpolation of points. This allows applications to render points at larger sizes in order to reduce holes, without ... -
Resolving the Conflict Between High Visual Quality and High Performance in Virtual Reality Applications Keys to Rome Project as Case Study
(IEEE, 2015)This paper aims to show how the 3D unit at the Center for Documentation of Cultural and Natural Heritage (CULTNAT) tackled the conflict between High visual quality and high performance in Virtual reality application by ... -
Innovative Systems for the Enjoyment of Pictorial Works - The Experience of Gallerie dell'Accademia Museum in Venice
(IEEE, 2015)This paper will describe the multimedia solutions designed and developed by ETT s.p.a. ICT company for the set-up of a new wing of the Gallerie dell'Accademia Museum in Venice (Italy), reopened to the public with the ... -
The Digital ArchiMusic Patterns in Alhambra
(IEEE, 2015)This paper is a part of an ongoing research project that is seeking to clarify the interrelationship between the architecture of the Alhambra and Andalusian music at that time. Despite that Alhambra was built long ago ... -
Environment Map Based Lighting for Reflectance Transformation Images
(IEEE, 2015)Environment map based lighting has proven to be an effective technique in simulations and real time rendering for adding realism and conveying complex illumination to the viewer. We present a novel algorithm for using ... -
Enabling Social Interaction in the Museum through the Social Display Environment
(IEEE, 2015)Visitors of museums and cultural heritage sites are not different from other types of citizens and, hence, they are getting more and more engaged into a participatory culture that encourages them to play an active role and ...