Environment Map Based Lighting for Reflectance Transformation Images
Abstract
Environment map based lighting has proven to be an effective technique in simulations and real time rendering for adding realism and conveying complex illumination to the viewer. We present a novel algorithm for using environment maps to light and render polynomial texture maps. The technique is demonstrated with reflectance transformation images stored using both polynomial texture maps and hemispherical harmonics. The limitations of employing hemispherical harmonics in this context are discussed.
BibTeX
@inproceedings {10.1109:DigitalHeritage.2015.7413909,
booktitle = {International Congress on Digital Heritage - Theme 2 - Computer Graphics And Interaction},
editor = {Gabriele Guidi and Roberto Scopigno and Pere Brunet},
title = {{Environment Map Based Lighting for Reflectance Transformation Images}},
author = {Ludwig, Michael and Meyer, Gary},
year = {2015},
publisher = {IEEE},
ISBN = {978-1-5090-0048-7},
DOI = {10.1109/DigitalHeritage.2015.7413909}
}
booktitle = {International Congress on Digital Heritage - Theme 2 - Computer Graphics And Interaction},
editor = {Gabriele Guidi and Roberto Scopigno and Pere Brunet},
title = {{Environment Map Based Lighting for Reflectance Transformation Images}},
author = {Ludwig, Michael and Meyer, Gary},
year = {2015},
publisher = {IEEE},
ISBN = {978-1-5090-0048-7},
DOI = {10.1109/DigitalHeritage.2015.7413909}
}