Now showing items 61-80 of 184

    • First Contact - Take 2 Using XR to Overcome Intercultural Discomfort (racism) 

      Gunn, M. J.; Sasikumar, P.; Bai, H. (The Eurographics Association, 2020)
      Digital/human encounter is explored through a suite of experiences that comprises common/room, an art installation that uses various modes of Extended Reality (XR) to support social engagement and generate connections with ...
    • Effect of Motion and Hand Shape of a Massage Robot on Social Impression: Exploratory study in a Virtual Environment 

      Yamamoto, Kyosuke; Kato, Yuki; Tasaki, Ryosuke; Akiduki, Takuma; Mashimo, Tomoaki; Honna, Atsuo; Kitazaki, Michiteru (The Eurographics Association, 2020)
      We aimed to investigate the effects of motion pattern and hand shape on social impressions of a massage robot. The experiment was performed in a virtual environment as an exploratory study. Participants observed a massage ...
    • A Wind Interaction System from the Real to the Virtual World 

      Liu, Jingyi; Wakita, Wataru (The Eurographics Association, 2020)
      We propose a wind interaction system from the real to the virtual world. Specifically, when the spectator waves the VIVE controller to the VR player, a wind is generated according to the direction and acceleration of waving ...
    • Dark/Light Mode Adaptation for Graphical User Interfaces on Near-Eye Displays 

      Erickson, Austin; Kim, Kangsoo; Bruder, Gerd; Welch, Gregory F. (The Eurographics Association, 2020)
      In the fields of augmented reality (AR) and virtual reality (VR), many applications involve user interfaces (UIs) to display various types of information to users. Such UIs are an important component that influences user ...
    • Empathy with Human's and Robot's Embarrassments in Virtual Environments 

      Sugiura, Maruta; Higashihata, Kento; Sato, Atsushi; Itakura, Shoji; Kitazaki, Michiteru (The Eurographics Association, 2020)
      We feel embarrassed not only when we are embarrassed but also when we are watching others embarrassed. Humans show empathy for pain not only human others but also robots. However, it has not been investigated whether humans ...
    • AR Avatar Separated from Lecturer for Individual Communication in One-to-many Communication 

      Kitagishi, Yuki; Tanaka, Yuki; Yonezawa, Tomoko (The Eurographics Association, 2020)
      In this paper, we propose an augmented reality agent separated from the lecturer as his/her avatar to promote individual communication between the lecturer and the audience in parallel with one-to-many communication such ...
    • Pseudo Physical Contact and Communication in VRChat: A Study with Survey Method in Japanese Users 

      Nagamachi, Kazuya; Kato, Yuki; Sugimoto, Maki; Inami, Masahiko; Kitazaki, Michiteru (The Eurographics Association, 2020)
      VRChat is one of social virtual reality platforms and getting popular. Pseudo physical contacts are used for communication in VRChat. We performed a questionnaire survey for VRChat users (N=341) in Japan to take statistics ...
    • Spatialized AR Polyrhythmic Metronome Using Bose Frames Eyewear 

      Pinkl, James; Cohen, Michael (The Eurographics Association, 2020)
      Polyrhythms, combinations of contrasting but mathematically related rhythms, are challenging to play, even for skilled musicians. This project entails the development of an augmented reality metronome application with an ...
    • Partial Finger Involvement Reflects into Grasping Tasks Performance and Accuracy 

      Boban, Loën; Delahaye, Mathias; Boulic, Ronan (The Eurographics Association, 2020)
      This paper presents a user study comparing a grasping algorithm we adapted for the Valve Index controller to common grasping approaches using the HTC Vive Wand or the Oculus Quest's Computer Vision-based finger tracking. ...
    • An Automated Virtual Receptionist for Recognizing Visitors and Assuring Mask Wearing 

      Zehtabian, Sharare; Khodadadeh, Siavash; Kim, Kangsoo; Bruder, Gerd; Welch, Greg; Bölöni, Ladislau; Turgut, Damla (The Eurographics Association, 2020)
      Intelligent virtual agents have many societal uses, specifically in situations in which the presence of real humans would be prohibitive. In particular, virtual receptionists can perform a variety of tasks associated with ...
    • Tactile Telepresence for Isolated Patients 

      Mostofa, Nafisa; Avendano, Indira; McMahan, Ryan P.; Welch, Gregory F. (The Eurographics Association, 2020)
      For isolated patients, for example COVID-19 patients in an intensive care unit, conventional televideo tools can provide a degree of visual telepresence, but at best approximate a ''through a window'' metaphor-visitors ...
    • Novel Tap Operation on Capacitive Touch Screen for People with Visual Impairment 

      Funahashi, Kenji; Maki, Hayato; Iwahori, Yuji (The Eurographics Association, 2020)
      We propose a novel tap method for a capacitive touch screen, which is called inverse tap (iTap). Because this is operated as follows: a finger is removed from a screen first, and then put on it, different from normal tap. ...
    • A Virtual Reality Adaptive Exergame for the Enhancement of Physical Rehabilitation Using Social Facilitation 

      Najm, Ali; Michael-Grigoriou, Despina; Kyrlitsias, Christos; Christofi, Maria; Hadjipanayi, Christos; Sokratous, Dimitris (The Eurographics Association, 2020)
      VR-based rehabilitation allows the creation of fully controlled environments that define training tasks specifically designed to target the individual needs of patients. VR-based rehabilitation systems can be integrated ...
    • VR Sickness Reduction in Stereoscopic Video Streaming System 'TwinCam' for a Remote Experience 

      Yagi, Ryunosuke; Fujie, Toi; Amemiya, Tomohiro; Kitazaki, Michiteru; Yem, Vibol; Ikei, Yasushi (The Eurographics Association, 2019)
      In the present paper, a method to present remote stereoscopic vision with decreased VR sickness is discussed. Our omnidirectional stereoscopic video streaming system (TwinCam) is described introducing the merit of the ...
    • Expanding the Freedom of Eye-gaze Input Interface using Round-Trip Eye Movement under HMD Environment 

      Matsuno, Shogo; Sato, Hironobu; Abe, Kiyohiko; Ohyama, Minoru (The Eurographics Association, 2019)
      In this paper, we propose a specific gaze movement detection algorithm, which is necessary for implementing a gaze movement input interface using an HMD built-in eye tracking system. Most input devices used in current ...
    • Narrowcasting for Stereoscopic Photospherical Cinemagraphy 

      Cohen, Michael; Iida, Takato; Sato, Rintaro (The Eurographics Association, 2019)
      We have developed an application which blurs the distinction between static and dynamic imagery in a stereoscopic omnidirectional browser. A ''cinemagraph'' is a living picture, interpolating between a still photo and a ...
    • Augmented Dodgeball AR Viewer for Spectators 

      Azuma, Shota; Hertzog, Clara; Sakurai, Sho; Hirota, Koichi; Nojima, Takuya (The Eurographics Association, 2019)
      These last few years many systems and methods have been developed to provide information to spectators about a sport game such as baseball, basketball, soccer, etc. Among them, Augmented Sport is one of the emerging area ...
    • System for Body Motion Capture While Moving in Large Area 

      Yuasa, Yusuke; Tamura, Hideki; Yem, Vibol; Amemiya, Tomohiro; Kitazaki, Michiteru; Ikei, Yasushi (The Eurographics Association, 2019)
      Previous motion capture device such as OptiTrack has actively used. However, it is suitable to measure in a narrow space. We proposed a system to measure the body motion while walking in a large area. In the system we ...
    • Visual Presentation For Sports Skill Lerning in VR 

      Miyashita, Fumiya; Amemiya, Tomohiro; Kitazaki, Michiteru; Kasamatsu, Keiko; Yem, Vibol; Ikei, Yasushi (The Eurographics Association, 2019)
      This paper describes the viewpoint suitable for sports training in virtual reality (VR). We compared first-person and third-person view in the accuracy of cognitive simulation and reproduction of the body part trajectory. ...
    • Airflow Presentation Method for Turning Motion Feedback in VR Environment 

      Suzuki, Yujin; Yem, Vibol; Hirota, Koichi; Amemiya, Tomohiro; Kitazaki, Michiteru; Ikei, Yasushi (The Eurographics Association, 2019)
      This paper describes the effectiveness of airflow presentation to reduce VR sickness and induce vection during turning motion. Five airflow displays were placed surrounding the face and the angle interval of each display ...