Visual Presentation For Sports Skill Lerning in VR
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Date
2019Author
Miyashita, Fumiya
Amemiya, Tomohiro
Kitazaki, Michiteru
Kasamatsu, Keiko
Yem, Vibol
Ikei, Yasushi
Metadata
Show full item recordAbstract
This paper describes the viewpoint suitable for sports training in virtual reality (VR). We compared first-person and third-person view in the accuracy of cognitive simulation and reproduction of the body part trajectory. From the third-person view, the participants were able to understand 66% of the whole body's movement, and from the first-person view, they were able to understand 52%. However, when observing complex movement such as position grasp of a forearm, the third-person view enabled memorization of the position significantly better than the first-person view. It was suggested that the viewpoint needs to be changed depending on the features of the sports.
BibTeX
@inproceedings {10.2312:egve.20191299,
booktitle = {ICAT-EGVE 2019 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos},
editor = {Kakehi, Yasuaki and Hiyama, Atsushi},
title = {{Visual Presentation For Sports Skill Lerning in VR}},
author = {Miyashita, Fumiya and Amemiya, Tomohiro and Kitazaki, Michiteru and Kasamatsu, Keiko and Yem, Vibol and Ikei, Yasushi},
year = {2019},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-03868-097-0},
DOI = {10.2312/egve.20191299}
}
booktitle = {ICAT-EGVE 2019 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos},
editor = {Kakehi, Yasuaki and Hiyama, Atsushi},
title = {{Visual Presentation For Sports Skill Lerning in VR}},
author = {Miyashita, Fumiya and Amemiya, Tomohiro and Kitazaki, Michiteru and Kasamatsu, Keiko and Yem, Vibol and Ikei, Yasushi},
year = {2019},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-03868-097-0},
DOI = {10.2312/egve.20191299}
}