A Wind Interaction System from the Real to the Virtual World
Abstract
We propose a wind interaction system from the real to the virtual world. Specifically, when the spectator waves the VIVE controller to the VR player, a wind is generated according to the direction and acceleration of waving in both real and virtual side. In flight content of this system, the aircraft tilts under the influence of the wind, and the motion platform reproduces the actual tilt. With this system, it is expected that spectators waiting for a VR experience and people who do not want to wear an HMD due to VR sickness etc. can enjoy one VR content together by disturbing or supporting the VR player.
BibTeX
@inproceedings {10.2312:egve.20201279,
booktitle = {ICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos},
editor = {Kulik, Alexander and Sra, Misha and Kim, Kangsoo and Seo, Byung-Kuk},
title = {{A Wind Interaction System from the Real to the Virtual World}},
author = {Liu, Jingyi and Wakita, Wataru},
year = {2020},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-03868-112-0},
DOI = {10.2312/egve.20201279}
}
booktitle = {ICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos},
editor = {Kulik, Alexander and Sra, Misha and Kim, Kangsoo and Seo, Byung-Kuk},
title = {{A Wind Interaction System from the Real to the Virtual World}},
author = {Liu, Jingyi and Wakita, Wataru},
year = {2020},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-03868-112-0},
DOI = {10.2312/egve.20201279}
}