Partial Finger Involvement Reflects into Grasping Tasks Performance and Accuracy
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Date
2020Author
Boban, Loën
Delahaye, Mathias
Boulic, Ronan
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This paper presents a user study comparing a grasping algorithm we adapted for the Valve Index controller to common grasping approaches using the HTC Vive Wand or the Oculus Quest's Computer Vision-based finger tracking. It involved 24 participants performing two widely known manipulation tasks for each device: "Pick and Place" and "Grab and Reorient". Our results place our Index Controller approach as a good trade-off between the other two approaches regarding completion time and accuracy.
BibTeX
@inproceedings {10.2312:egve.20201271,
booktitle = {ICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos},
editor = {Kulik, Alexander and Sra, Misha and Kim, Kangsoo and Seo, Byung-Kuk},
title = {{Partial Finger Involvement Reflects into Grasping Tasks Performance and Accuracy}},
author = {Boban, Loën and Delahaye, Mathias and Boulic, Ronan},
year = {2020},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-03868-112-0},
DOI = {10.2312/egve.20201271}
}
booktitle = {ICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos},
editor = {Kulik, Alexander and Sra, Misha and Kim, Kangsoo and Seo, Byung-Kuk},
title = {{Partial Finger Involvement Reflects into Grasping Tasks Performance and Accuracy}},
author = {Boban, Loën and Delahaye, Mathias and Boulic, Ronan},
year = {2020},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-03868-112-0},
DOI = {10.2312/egve.20201271}
}