A Virtual Reality Adaptive Exergame for the Enhancement of Physical Rehabilitation Using Social Facilitation
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Date
2020Author
Najm, Ali
Kyrlitsias, Christos
Hadjipanayi, Christos
Sokratous, Dimitris
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VR-based rehabilitation allows the creation of fully controlled environments that define training tasks specifically designed to target the individual needs of patients. VR-based rehabilitation systems can be integrated into game-like interactions, capitalizing on motivational factors that are essential for recovery [MP00]. This project focuses on the development and preliminary evaluation of a VR-based approach for upper limb rehabilitation in chronic stroke survivors who suffer from hemiplegia. Towards this end, we have developed a VR exergame, where the player is required to repeat the supination-pronation movement of the wrist joint, similar to that done within a physiotherapy session. An ongoing issue with such exercises in rehabilitation is that recovery methods lose their effectiveness when the procedure becomes tedious [KJ08, SLSORCan11]. Therefore, the application that we have developed differs from pre-existing ones in the fact that it is based on the theory of Social Facilitation [Z65]. The objective of the proposed project is to investigate the impact of the existence of a virtual agent, who will act as a ''social facilitator'', on the patient's overall performance and interest in the upper limb rehabilitation exergame.
BibTeX
@inproceedings {10.2312:egve.20201269,
booktitle = {ICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos},
editor = {Kulik, Alexander and Sra, Misha and Kim, Kangsoo and Seo, Byung-Kuk},
title = {{A Virtual Reality Adaptive Exergame for the Enhancement of Physical Rehabilitation Using Social Facilitation}},
author = {Najm, Ali and Michael-Grigoriou, Despina and Kyrlitsias, Christos and Christofi, Maria and Hadjipanayi, Christos and Sokratous, Dimitris},
year = {2020},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-03868-112-0},
DOI = {10.2312/egve.20201269}
}
booktitle = {ICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos},
editor = {Kulik, Alexander and Sra, Misha and Kim, Kangsoo and Seo, Byung-Kuk},
title = {{A Virtual Reality Adaptive Exergame for the Enhancement of Physical Rehabilitation Using Social Facilitation}},
author = {Najm, Ali and Michael-Grigoriou, Despina and Kyrlitsias, Christos and Christofi, Maria and Hadjipanayi, Christos and Sokratous, Dimitris},
year = {2020},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-03868-112-0},
DOI = {10.2312/egve.20201269}
}