Browsing VE: Eurographics Workshop on Virtual Environments - Short Papers by Title
Now showing items 1-20 of 184
-
3-D Reconstitution and Virtual Reality of World Heritage Site in Danger: the Citadel of Bam
(The Eurographics Association, 2007)This paper presents research in progress on 3-D computer simulation and a virtual reality demonstration of a world heritage site that was destroyed in the earthquake (the citadel of Bam). In a comparative study with other ... -
3D Ground Reaction Force Visualization onto Training Video for Sprint Training Support System
(The Eurographics Association, 2017)We propose a method for visualizing 3D ground reaction forces for sprint training. Currently, sprinters can check their 3D ground force data using a 2D graph representation. In order to check the relationship between 3D ... -
3D Model Deformation in VR Using CUBE
(The Eurographics Association, 2017)We propose an easy and simple method that deforms a 3D model in VR. The proposed method easily manipulates 3D models which are difficult to handle in VR environment by using semantic shape deformation technique and NUI ... -
3D-Aware Image Relighting with Object Removal from Single Image
(The Eurographics Association, 2022)We propose a method to relight scenes in a single image while removing unwanted objects by the combination of 3D-aware inpainting and relighting for a new functionality in image editing. First, the proposed method estimates ... -
An Adaptive AR Tutor For Cabling a Network Topology
(The Eurographics Association, 2017)We present an Augmented Reality (AR) network cabling tutor that provides visual annotations for improving learning in psychomotor tasks. Unlike many existing AR learning systems, our system combines AR with an intelligent ... -
Adding Interlacing to In-Situ Data Compression for Multi-Resolution Visualization of Large-Scale Scientific Simulations
(The Eurographics Association, 2014)Large-scale simulations in HPC environments produce massive data sets in the order of several terabytes which pose challenges both to data storage and data analysis. A promising approach for reducing the amount of data ... -
Advanced Inertial-Optical Tracking System for Wide Area Mixed and Augmented Reality Systems
(The Eurographics Association, 2007)InterSense is introducing a vastly improved version of its wide-area tracking inertial-optical tracking system (IS-1200 VisTracker). The new VisTracker technology has several enhancements including device miniaturization, ... -
Airflow Presentation Method for Turning Motion Feedback in VR Environment
(The Eurographics Association, 2019)This paper describes the effectiveness of airflow presentation to reduce VR sickness and induce vection during turning motion. Five airflow displays were placed surrounding the face and the angle interval of each display ... -
AmplifiedCoaster: Amplifying the Perception of Ascent and Descent in Virtual-Reality-Equipped Electric Wheelchair in an Electric Wheeled Ramp
(The Eurographics Association, 2022)We introduce a novel virtual reality (VR) ride system consisting of a head-mounted display (HMD), an electric wheelchair and an electric wheeled ramp as an amusement park attraction. The electric wheeled ramp which is a ... -
Anatomy-Inspired Weight for Real-time Character Animation
(The Eurographics Association, 2016)In this paper, the use of anatomy-inspired weight (AIW) is proposed to automatically compute the skinning weights for realtime character animation. AIW is modeled as a function of the anatomical distance to consider ... -
An Approach to Interaction Interoperability for Distributed Virtual Environments
(The Eurographics Association, 2008)We present a preliminary framework for interaction interoperability in Distributed Virtual Environments (DVEs). The goal is to allow each user to use a different input devices and interaction techniques and yet collaborate ... -
An Approach to the Evaluation of Ownership Management Techniques in Collaborative Virtual Environments
(The Eurographics Association, 2007)Several ownership management techniques have been proposed for maintaining consistency, one of the main factors in Collaborative Virtual Environments. However, few studies address the effect that network latency has on ... -
AR Avatar Separated from Lecturer for Individual Communication in One-to-many Communication
(The Eurographics Association, 2020)In this paper, we propose an augmented reality agent separated from the lecturer as his/her avatar to promote individual communication between the lecturer and the audience in parallel with one-to-many communication such ... -
AR FPS Game using Static and Dynamic Physical Obstacles
(The Eurographics Association, 2022)In this paper, we propose an AR FPS game that allows a player to use physical obstacles for avoiding enemy attacks and defeating enemies. The use of physical obstacles is intended to make the game more fun and immersive. ... -
An AR Network Cabling Tutoring System for Wiring a Rack
(The Eurographics Association, 2017)We present a network cabling tutoring system that guides learners through cabling a network topology by overlaying virtual icons and arrows on the ports. The system determines the network state by parsing switch output and ... -
asmVR: Light Triggers in Virtual Reality to Induce ASMR
(The Eurographics Association, 2022)Autonomous sensory meridian response (ASMR) is a tingling sensation that can be aroused by visual, sound, touch and emotional triggers, and can produce feelings of relaxation and euphoria. Light trigger is a new kind of ... -
Augmentation of Visualisation Using Sonification: A Case Study in Computational Fluid Dynamics
(The Eurographics Association, 2007)Advances in computer processing power and networking over the past few years have brought significant changes to the modeling and simulation of complex phenomena. Problems that formerly could only be tackled in batch mode, ... -
Augmented Dodgeball AR Viewer for Spectators
(The Eurographics Association, 2019)These last few years many systems and methods have been developed to provide information to spectators about a sport game such as baseball, basketball, soccer, etc. Among them, Augmented Sport is one of the emerging area ... -
Augmented Reality Rehabilitation for People with Osteoporosis: Squat exergame (a demo)
(The Eurographics Association, 2023)In Ireland, osteoporosis is one of the greatest societal and economic health challenges, affecting between 300,000 and 500,000 people [CJ23]. A 2019 European report noted that Ireland has one of the highest rates of fracture ... -
An Automated Virtual Receptionist for Recognizing Visitors and Assuring Mask Wearing
(The Eurographics Association, 2020)Intelligent virtual agents have many societal uses, specifically in situations in which the presence of real humans would be prohibitive. In particular, virtual receptionists can perform a variety of tasks associated with ...