VE: Eurographics Workshop on Virtual Environments - Short Papers: Recent submissions
Now showing items 141-160 of 184
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Virtual Reality for Simulating Autonomous Deep-Space Navigation and Mining
(The Eurographics Association, 2014)In accordance with the space exploration goals declared by the National Aeronautics and Space Administration (NASA) in 2010 and 2013, the investigation of the deeper solar system becomes a central objective for upcoming ... -
Smart Fan: Self-contained Mobile Robot that Performs Human Detection and Tracking using Thermal Camera
(The Eurographics Association, 2014)The intelligence within these systems has been developed so that the products are autonomous. Among them, we especially focused on the air conditioning control with smart products. This paper proposes a smart fan robot ... -
Study on Visual Display for Stereoscopic Vision Based on Binocular Parallax Using Retro-reflective Projection Technology
(The Eurographics Association, 2014)This paper discuss an image presenting method that projects information on an inner wall of a car in order to raise safety by using RPT(Retro-reflective Projection Technology). In previous research, we can see through the ... -
Adding Interlacing to In-Situ Data Compression for Multi-Resolution Visualization of Large-Scale Scientific Simulations
(The Eurographics Association, 2014)Large-scale simulations in HPC environments produce massive data sets in the order of several terabytes which pose challenges both to data storage and data analysis. A promising approach for reducing the amount of data ... -
Effects of Interior Bezels of Tiled Large High-Resolution Displays on Saliency Prediction and Human Eye Movement Behavior
(The Eurographics Association, 2014)We present the results of two studies to quantify the effects of bezels LHRDs on human eye movements and on saliency algorithm predictions. Subjects observe natural images on two different display systems, with and without ... -
The Effect of Visually-Induced Pseudo-Haptic on Softness
(The Eurographics Association, 2014)The visually-induced pseudo-haptic is a type of haptic illusion induced by a visual stimulus. This phenomenon is con-sidered to be helpful in formation of a haptic (force) display without using actuators. It is believed ... -
An Approach to Interaction Interoperability for Distributed Virtual Environments
(The Eurographics Association, 2008)We present a preliminary framework for interaction interoperability in Distributed Virtual Environments (DVEs). The goal is to allow each user to use a different input devices and interaction techniques and yet collaborate ... -
A Proposal for a Procedural Terrain Modelling Framework
(The Eurographics Association, 2008)Manual game content creation is an increasingly laborious task; with each advance in graphics hardware, a higher level of fidelity and detail is achievable and, therefore, expected. Although numerous automatic (e.g. ... -
Drawing the Gaps: Graphical Methods for Representing Geospatial and Temporal Uncertainty with Cultural Artifacts
(The Eurographics Association, 2008)Modern visualization tools can present geographic information system (GIS) data as a 3D rendering, facilitating a user's understanding of the geospatial relationships between terrain and cultural features. While this ... -
A User Guidance Approach for Passive Haptic Environments
(The Eurographics Association, 2008)Traveling through virtual environments (VEs) by means of real walking is a challenging task since usually the size of the virtual world exceeds the size of the tracked interaction space. Redirected walking is one concept ... -
Effects of Platform (Immersive versus Non-immersive) on Usability and Enjoyment of a Virtual Learning Environment for Deaf and Hearing Children
(The Eurographics Association, 2008)We report a user study focusing on the effects of platform (immersive, non-immersive) on usability and enjoyment of a deafaccessible game for K-5 math and science education. The study highlighted hearing status and gender ... -
Usability Evaluation in Virtual Reality: A User Study Comparing Three Different Setups
(The Eurographics Association, 2008)We describe a user study comparing a low cost VR system using a Head-Mounted-Display (HMD) to a desktop and another setup where the image is projected on a screen. Eighteen participants played the same game in the three ... -
Exploring Unsteady Flows by Parallel Extraction of Property-enhanced Pathlines and Interactive Post-filtering
(The Eurographics Association, 2008)In this work a new approach of the visualization of unsteady high-resolution flow data in a network processing chain using property-enhanced traced particles or pathlines is presented. This approach allows to select subsets ... -
Improvement Rendering of Web3D Using the Shading Language
(The Eurographics Association, 2008)Many Web3D systems for managing 3DCG in the contents of HTML pages use fixed shaders for graphics API for real-time 3DCG rendering, so it is difficult to simulate the global illumination. We propose a solution to the problem ... -
Intuitive Navigation in Virtual Environments
(The Eurographics Association, 2008)We present several novel ways of interaction and navigation in virtual worlds. Using the optical tracking system of our four-sided Definitely Affordable Virtual Environment (DAVE), we designed and implemented navigation ... -
Visible Portion Estimation of Moving Target Objects for Networked Wearable Augmented Reality
(The Eurographics Association, 2008)This paper describes a new visible portion estimation method of moving target object for networked wearable augmented reality (AR) system. In annotation overlay applications using AR systems, it is important to improve ... -
Functional Reactive Virtual Reality
(The Eurographics Association, 2007)In this paper we introduce a VR system extension that focuses on the creation of interactive, dynamic Virtual Environments. The extension uses the recently developed programming concept, Functional Reactive Programming. ... -
Learning from Painting: Perspective-dependent Geometry Deformation for Perceptual Realism
(The Eurographics Association, 2007)Virtual environments and user interfaces in general can be improved by using the concept of Perceptual Realism, e.g. by means of non-photorealistic rendering techniques. The approach presented here follows a different path ... -
Rendering on Tiled Displays using Advanced Stream Caching
(The Eurographics Association, 2007)To render complex scenes on tiled displays efficiently modifications to the Chromium framework have been proposed that lead to significant lower processor and memory load on the client and a very effective utilization of ... -
A Unified Multi-Surface, Multi-ResolutionWorkspace with Camera-Based Scanning and Projector-Based Illumination
(The Eurographics Association, 2007)Research in the area of projector- and camera-augmented office environments has demonstrated the use of cameras as desktop scanning devices, shown the benefits of using multiple display devices for focus and context ...