Learning from Painting: Perspective-dependent Geometry Deformation for Perceptual Realism
Abstract
Virtual environments and user interfaces in general can be improved by using the concept of Perceptual Realism, e.g. by means of non-photorealistic rendering techniques. The approach presented here follows a different path by reducing perceived geometric distortions, which typically occur for spherical objects while rendering scenes with a large angle of view. Learning from painting, we adopt the Renaissance painters principle of using multiperspective views and propose a perspective correction technique to overcome the mentioned problem. With it, three-dimensional transformations directly modify the geometry of particular objects within a scene to countervail their distortion during the rendering process. The approach results in an improved perceptual realism of the rendered images.
BibTeX
@inproceedings {10.2312:PE:VE2007Short:117-120,
booktitle = {Eurographics Symposium on Virtual Environments, Short Papers and Posters},
editor = {Bernd Froehlich and Roland Blach and Robert van Liere},
title = {{Learning from Painting: Perspective-dependent Geometry Deformation for Perceptual Realism}},
author = {Franke, Ingmar Steffen and Zavesky, Martin and Dachselt, Raimund},
year = {2007},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-64-7},
DOI = {10.2312/PE/VE2007Short/117-120}
}
booktitle = {Eurographics Symposium on Virtual Environments, Short Papers and Posters},
editor = {Bernd Froehlich and Roland Blach and Robert van Liere},
title = {{Learning from Painting: Perspective-dependent Geometry Deformation for Perceptual Realism}},
author = {Franke, Ingmar Steffen and Zavesky, Martin and Dachselt, Raimund},
year = {2007},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-64-7},
DOI = {10.2312/PE/VE2007Short/117-120}
}