VE: Eurographics Workshop on Virtual Environments - Short Papers: Recent submissions
Now showing items 121-140 of 184
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ICAT-EGVE 2017 - Posters and Demos: Frontmatter
(Eurographics Association, 2017) -
Simultaneous Socio-Spatial Shared Signage
(The Eurographics Association, 2016)Simultaneous Socio-Spatial Shared Signage (5S) is an integrated demonstration project which consists of VRoadCast and ExField display systems. VRoadCast is a broadcasting system designed for VE(Virtual Environment) which ... -
Proposed VR Simulator with Ability to Discriminate Velocity of Approaching Car
(The Eurographics Association, 2016)In Japan, fatal traffic accidents have accounted for the majority of overall traffic fatalities by the elderly pedestrian. One of the major reasons why elderly pedestrians are involved in traffic accidents is that they ... -
FRED's Happy Factory
(The Eurographics Association, 2016)The primary driver of the recent resurgence in virtual reality has been video gaming, and while VR games are becoming an increasingly saturated market, they are likely to linger as the field's prime mover for several years ... -
Become your Avatar: Fast Skeletal Reconstruction from Sparse Data for Fully-tracked VR
(The Eurographics Association, 2016)SomaVR enables users to become their own avatar in room-scale virtual reality (VR). The technology uses motion tracking and VR devices to create a data model of the user's body. An avatar of the user is then dynamically ... -
Real-Time Marker Tracking with Microsoft Kinect
(The Eurographics Association, 2016)In this document, we discuss a work-in-progress which will implement real-time marker tracking with the Microsoft Kinect. The Kinect uses an infrared depth sensor to capture 3D video, and retroreflective surfaces are not ... -
Functional Reactive Augmented Reality: Proof of Concept Using an Extended Augmented Desktop with Swipe Interaction
(The Eurographics Association, 2016)Functional Reactive Programing (FRP) is a new paradigm that has been evolving and used in many different fields, i.e.: robotics, user interface and others. FRP was originally developed as a programming paradigm to handle ... -
The Simulated Experience Road Crossing Using AR
(The Eurographics Association, 2016)In Japan, fatal traffic accidents have accounted for the majority of overall traffic fatalities by the pedestrians,In addition, About 73% is pedestrian fatalities by while pedestrians are crossing road.Therefore, Many of ... -
Anatomy-Inspired Weight for Real-time Character Animation
(The Eurographics Association, 2016)In this paper, the use of anatomy-inspired weight (AIW) is proposed to automatically compute the skinning weights for realtime character animation. AIW is modeled as a function of the anatomical distance to consider ... -
Force Feedback Device using Electro-Rheological Gel and One-sided Pattern Electrodes
(The Eurographics Association, 2016)We develop a force feedback device that generates rotational and translational resistive forces using electro-rheological (ER) gel with one-sided pattern electrodes. ER gel is a functional material in which applied electric ... -
Video Guides on Head-Mounted Displays: The Effect of Misalignments on Manual Task Performance
(The Eurographics Association, 2016)Head-Mounted Displays (HMD) are becoming widely available at affordable prices. A typical application of HMDs is supporting users when perform manual tasks. However, displaying information on a HMD without any registration ... -
Superimposing Questioner on Presentation Screen Using Microphone with Whole-Sky Camera
(The Eurographics Association, 2016)Academic conferences are usually held at a large hall. It is difficult that audiences watch the facial expression and gesture of a presenter there. Sometimes the presenter is shot by video camera and projected onto another ... -
A Study of Sense of Self-agency Focused on Cross-correlation and Delay Between Action and Effect in Continuous Operation
(The Eurographics Association, 2016)Sense of self-agency has been proposed in psychology field, and it is the sense that I am the initiator or source of the action. We discuss it on continuous operation to find out the transition of the sense for a change ... -
Automatic Display Zoom Using Face Size of Camera Image
(The Eurographics Association, 2016)When it is hard to see a small font size document that is in your hand, you usually move it closer to your face. When you want to see the whole of a large sheet such as a map, you usually get it away from your face. On the ... -
ICAT-EGVE 2016- Posters and Demos: Frontmatter
(Eurographics Association, 2016) -
Ground Navigation in 3D Scenes using Simple Body Motions
(The Eurographics Association, 2014)With the growing interest in virtual reality, mid-air ground navigation is becoming a fundamental interaction for a large collection of application scenarios. While classical input devices (e.g., mouse/keyboard, gamepad, ... -
The Giant Experience: Visual Transfer Design to Virtually Extend the User's Body
(The Eurographics Association, 2014)Large-scale tasks in the field, such as site investigation or civil engineering projects, require workers to have a certain level of situational awareness. However, the coverage area is too broad to investigate at once in ... -
Demonstration of the 7-Handle Technique
(The Eurographics Association, 2014)In this demonstration, we present how the 7-Handle manipulation technique makes it possible to manipulate 3D objects in virtual environments. This technique includes a set of seven points which are flexibly attached to an ... -
Remote Control System for Home Appliances using Spherical Image
(The Eurographics Association, 2014)Spherical images contain full 360 visual information of recorded locations. By sharing such an image, it is possible to reproduce immersive sense of a remote location. This paper proposes a remote home appliances control ... -
Linkage of Virtual Object and Physical Object for Teaching to Caregiver-Robot
(The Eurographics Association, 2014)To support a bedridden person, we propose a novel teaching method for a caregiving robot to manipulate a physical object in a real world. User's instruction can be intuitively transmitted to the robot by the ''drag-and-drop'' ...