Functional Reactive Virtual Reality
Abstract
In this paper we introduce a VR system extension that focuses on the creation of interactive, dynamic Virtual Environments. The extension uses the recently developed programming concept, Functional Reactive Programming. This paradigm focuses on an explicit and more natural concept of time in the modeling of dynamics, without sacrificing interactivity. We present an implementation that embeds the Functional Reactive Programming concept into a basic Virtual Reality system, VR Juggler.
BibTeX
@inproceedings {10.2312:PE:VE2007Short:121-126,
booktitle = {Eurographics Symposium on Virtual Environments, Short Papers and Posters},
editor = {Bernd Froehlich and Roland Blach and Robert van Liere},
title = {{Functional Reactive Virtual Reality}},
author = {Blom, Kristopher J. and Beckhaus, Steffi},
year = {2007},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-64-7},
DOI = {10.2312/PE/VE2007Short/121-126}
}
booktitle = {Eurographics Symposium on Virtual Environments, Short Papers and Posters},
editor = {Bernd Froehlich and Roland Blach and Robert van Liere},
title = {{Functional Reactive Virtual Reality}},
author = {Blom, Kristopher J. and Beckhaus, Steffi},
year = {2007},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-64-7},
DOI = {10.2312/PE/VE2007Short/121-126}
}