dc.contributor.author | Fukuoka, Miyu | en_US |
dc.contributor.author | Ando, Shohei | en_US |
dc.contributor.author | Koizumi, Naoya | en_US |
dc.contributor.editor | Theophilus Teo | en_US |
dc.contributor.editor | Ryota Kondo | en_US |
dc.date.accessioned | 2022-11-29T07:24:08Z | |
dc.date.available | 2022-11-29T07:24:08Z | |
dc.date.issued | 2022 | |
dc.identifier.isbn | 978-3-03868-192-2 | |
dc.identifier.issn | 1727-530X | |
dc.identifier.uri | https://doi.org/10.2312/egve.20221303 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egve20221303 | |
dc.description.abstract | We propose an integrated operation system that combines puppet motion capture and human body movements to easily control various movements of a mid-air CG character. The proposed method addresses the problems in controlling CG characters via the body movements of a human operator and puppet. This method can also be used to control spatial movements and multiple parts of a character simultaneously. In addition, our method enables an operator to easily move the character in the depth direction, which is a key characteristic of a mid-air image. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Human-centered computing -> Displays and imagers | |
dc.subject | Human centered computing | |
dc.subject | Displays and imagers | |
dc.title | Prototype to Control a Mid-air CG Character Using Motion Capture Data of a Plush Toy | en_US |
dc.description.seriesinformation | ICAT-EGVE 2022 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos | |
dc.description.sectionheaders | Demos | |
dc.identifier.doi | 10.2312/egve.20221303 | |
dc.identifier.pages | 33-34 | |
dc.identifier.pages | 2 pages | |