Prototype to Control a Mid-air CG Character Using Motion Capture Data of a Plush Toy
Abstract
We propose an integrated operation system that combines puppet motion capture and human body movements to easily control various movements of a mid-air CG character. The proposed method addresses the problems in controlling CG characters via the body movements of a human operator and puppet. This method can also be used to control spatial movements and multiple parts of a character simultaneously. In addition, our method enables an operator to easily move the character in the depth direction, which is a key characteristic of a mid-air image.
BibTeX
@inproceedings {10.2312:egve.20221303,
booktitle = {ICAT-EGVE 2022 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos},
editor = {Theophilus Teo and Ryota Kondo},
title = {{Prototype to Control a Mid-air CG Character Using Motion Capture Data of a Plush Toy}},
author = {Fukuoka, Miyu and Ando, Shohei and Koizumi, Naoya},
year = {2022},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-03868-192-2},
DOI = {10.2312/egve.20221303}
}
booktitle = {ICAT-EGVE 2022 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos},
editor = {Theophilus Teo and Ryota Kondo},
title = {{Prototype to Control a Mid-air CG Character Using Motion Capture Data of a Plush Toy}},
author = {Fukuoka, Miyu and Ando, Shohei and Koizumi, Naoya},
year = {2022},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-03868-192-2},
DOI = {10.2312/egve.20221303}
}