Browsing ICAT-EGVE2022 - Posters and Demos by Issue Date
Now showing items 1-20 of 29
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The Sense of Agency, Sense of Body Ownership with a Semi-autonomous Telexistence Robot under Shared / Unshared Intention Conditions
(The Eurographics Association, 2022)With the increasing popularity of robots such as teleoperated semi-autonomous robots, sense of agency (SoA) and sense of body ownership (SoBO) with semi-autonomous robots is becoming increasingly important. This study ... -
ICAT-EGVE 2022 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
(The Eurographics Association, 2022) -
asmVR: Light Triggers in Virtual Reality to Induce ASMR
(The Eurographics Association, 2022)Autonomous sensory meridian response (ASMR) is a tingling sensation that can be aroused by visual, sound, touch and emotional triggers, and can produce feelings of relaxation and euphoria. Light trigger is a new kind of ... -
Rendering Glinty Granular Materials in Virtual Reality
(The Eurographics Association, 2022)Highly realistic rendering of grainy materials like sand is achievable given significant computational resources and a lot of time for the rendering of each frame. In an interactive virtual environment, we cannot afford ... -
3D-Aware Image Relighting with Object Removal from Single Image
(The Eurographics Association, 2022)We propose a method to relight scenes in a single image while removing unwanted objects by the combination of 3D-aware inpainting and relighting for a new functionality in image editing. First, the proposed method estimates ... -
Effect of Spatial and Temporal Dilation of a Brand Logo Printed on a VR Shopping Bag
(The Eurographics Association, 2022)Interaction opportunities in virtual environments (VE), such as stores and events using virtual reality (VR), are increasing, and advertisements for brand recognition may be introduced to VE in the future. The objective ... -
Sense of Ownership, Self-location, and Gaze Responses in Virtual Rubber Hand Illusion
(The Eurographics Association, 2022)It is known that the illusion of body ownership, like as the rubber hand illusion, affects the proprioceptive sense of body position. In the present study, we investigated whether eye movements and pupil responses to the ... -
Identifying Language-induced Mental Load from Eye Behaviors in Virtual Reality
(The Eurographics Association, 2022)We compared content-independent eye tracking metrics under different levels of language-induced mental load in virtual reality (VR). We designed a virtual environment to balance consistent recording of eye data with user ... -
Moving Interaction by Controlling Yourself in Virtual Space
(The Eurographics Association, 2022)In this demonstration, we propose a method of movement in virtual space. The user becomes a ball that can roll through the virtual space and is operated from a first-person perspective. There are several objects in virtual ... -
Experiencing High-Speed Slash Action in Virtual Reality Environment
(The Eurographics Association, 2022)When a user uses a hand controller to swing a virtual sword in a virtual space, the sword movement seems slow if the its trajectory reflects the input directly. We hypothesize that this is because we are accustomed to ... -
AmplifiedCoaster: Amplifying the Perception of Ascent and Descent in Virtual-Reality-Equipped Electric Wheelchair in an Electric Wheeled Ramp
(The Eurographics Association, 2022)We introduce a novel virtual reality (VR) ride system consisting of a head-mounted display (HMD), an electric wheelchair and an electric wheeled ramp as an amusement park attraction. The electric wheeled ramp which is a ... -
Mingle with an Amoeba
(The Eurographics Association, 2022)Amoebas are microorganisms ranging in length from 25 to 400µm and are not large enough for humans to touch. Also, since they are not visible in everyday life, it isn't easy to get involved with amoebas. In this project, ... -
Improving a Sense of Unity via BrainWaves in a Virtual Concert Where Performances in Real Space are Watched in a Virtual Space
(The Eurographics Association, 2022)In virtual live concerts that can be attended remotely, there is a problem of a weak sense of unity due to a lack of shared reactions among the participants. We have attempted to solve this problem by focusing on the sharing ... -
Investigating Perception of Multiple Virtual Hands using Startle Response
(The Eurographics Association, 2022)Studies have been conducted to examine the human body perception of a whole body when having multiple bodies. In this paper, we investigate how does the sense of body ownership and the sense of agency change when a user ... -
Towards the Gamification of VR Authoring Environments
(The Eurographics Association, 2022)The creation of content for educational Virtual Reality (VR) environments is still challenging - particularly for non-experts in the field of VR, resulting in a lack of motivation. Gamification is a tool that has shown ... -
Prototype to Control a Mid-air CG Character Using Motion Capture Data of a Plush Toy
(The Eurographics Association, 2022)We propose an integrated operation system that combines puppet motion capture and human body movements to easily control various movements of a mid-air CG character. The proposed method addresses the problems in controlling ... -
Sign Language Learning System with Concurrent Shared Avatar Hand in a Virtual Environment: Psychological Evaluation
(The Eurographics Association, 2022)We aimed to develop a sign language learning system using virtual reality to improve learning motivation. Hand movements for twenty words consisted of three letters were recorded with a hand motion capture system (model ... -
Investigating the Effect of Animal Avatars on Users' Self-disclosure During Interaction in VR space
(The Eurographics Association, 2022)In social VR, users can communicate with others by expressing their own appearance by customizing an avatar. Several studies have shown that the appearance of the avatars that users use in social VR affects their ... -
AR FPS Game using Static and Dynamic Physical Obstacles
(The Eurographics Association, 2022)In this paper, we propose an AR FPS game that allows a player to use physical obstacles for avoiding enemy attacks and defeating enemies. The use of physical obstacles is intended to make the game more fun and immersive. ... -
Programming in the Metaverse Era: VR Empowering the Educational Effects of Tangibles
(The Eurographics Association, 2022)In this presentation, we propose a new tangible programming interface utilizing Virtual Reality technologies, aiming to improve upon existing methods. Existing tangible programming methods have three major areas which can ...