dc.contributor.author | Nikolakis, G. | en_US |
dc.contributor.author | Tzovaras, D. | en_US |
dc.contributor.author | Malassiotis, S. | en_US |
dc.contributor.author | Strintzis, M. G. | en_US |
dc.contributor.editor | Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci | en_US |
dc.date.accessioned | 2014-01-31T08:19:04Z | |
dc.date.available | 2014-01-31T08:19:04Z | |
dc.date.issued | 2004 | en_US |
dc.identifier.isbn | 3-905673-18-5 | en_US |
dc.identifier.issn | 1811-864X | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/VAST/VAST04/261-270 | en_US |
dc.description.abstract | The objective of the proposed application is the development of a new interactive application for the simulation of Ancient Greek Technology works, with the use of advanced virtual reality and computer vision technologies. In order to achieve these objectives haptic interaction mechanisms and a gesture recognition system were implemented in a virtual environment platform. A novel collision detection method was developed and virtual reality agents were used in order to achieve the desired results. The developed system was evaluated by real users and conclusions were drawn concerning the potentiality of the proposed application. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): H.5.1 [Information interfaces and presentation]: Artificial, augmented, and virtual realities, I.3.8 [Computer Graphics]: ApplicationsD.2.6 [Software Engineering]: Interactive environments | en_US |
dc.title | Simulation of Ancient TechnologyWorks Using Haptic Interaction and Gesture Recognition | en_US |
dc.description.seriesinformation | VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage | en_US |