Now showing items 81-100 of 238

    • Fireman Rescue: A Serious Game for Fire Fighting Training 

      Ríos, Alejandro; Bonet, Carles; Morales, J. L.; Alavedra, Axel; París, Alejandro; Guillén, Marc (The Eurographics Association, 2017)
      This paper introduces a Serious Game that will be used as a tool for training fire fighting students at the Public Security Institute of Catalonia. The game is played in a virtual environment free of real hazards and/or ...
    • Google Tango Outdoors. Augmented Reality for Underground Infrastructures 

      Soria, Gregorio; Ortega, Lidia; Feito, Francisco R. (The Eurographics Association, 2017)
      Underground infrastructures, which support much of the services provided to citizens, have the peculiarity of not being directly visible. This leads to problems when making incursions for maintenance or creating new ...
    • Unsupervised Framework for People Counting Using a Stereo-based Camera 

      Negrillo, José; Feito, Francisco R.; Segura, Rafael J.; Ogayar, Carlos Javier; Fuertes, José Manuel; Lucena, Manuel (The Eurographics Association, 2017)
      The counting of people in a room or a building is a desirable feature in a Smart City environment. There are several hardware systems that simplify this process. However, those systems tend to be very intrusive. This paper ...
    • Extending Industrial Digital Twins with Optical Object Tracking 

      Tammaro, Antonio; Segura, Álvaro; Moreno, Aitor; Sánchez, Jairo R. (The Eurographics Association, 2017)
      In the last year, the concept of Industry 4.0 and smart factories has increasingly gained more importance. One of the central aspects of this innovation is the coupling of physical systems with a corresponding virtual ...
    • Dissipation Potentials for Yarn-Level Cloth 

      Sánchez-Banderas, Rosa M.; Otaduy, Miguel A. (The Eurographics Association, 2017)
      Damping is a critical phenomenon in determining the dynamic behavior of animated objects. For yarn-level cloth models, setting the correct damping behavior is particularly complicated, because common damping models in ...
    • An Improved Parallel Technique for Neighbour Search on CUDA 

      Perea, Juan J.; Cordero, Juan M. (The Eurographics Association, 2017)
      In Computer Graphics is usual the modelling of dynamic systems through particles. The simulation of liquids, cloths, gas, smoke... are highlighted examples of that modelling. In this scope, is particularly relevant the ...
    • Physically Based Skeleton Tracking 

      López-Gandía, Axel; Susín, Antonio (The Eurographics Association, 2017)
      Skeleton tracking has multiple applications such as games, virtual reality, motion capture and more. One of the main challenges of pose detection is to be able to obtain the best possible quality with a cheap and easy-to-use ...
    • CEIG 2017 - Spanish Computer Graphics Conference: Frontmatter 

      Melero, Fco. Javier; Pelechano, Nuria (Eurographics Association, 2017)
    • Tools for Structural Analysis and Optimization of Procedural Masonry Buildings 

      Fita, Josep Lluis; Besuievsky, Gonzalo; Patow, Gustavo (The Eurographics Association, 2016)
      We present a set of off-the-shelf tools that will enable structural simulations and optimization into procedural modeled masonry buildings, as historical buildings like cathedrals or churches. For instance, with our tools ...
    • Controlador de aforo 

      Feito, Francisco R.; Negrillo, José; Segura, Rafael J.; Ogáyar, Carlos; Fuertes, José M.; Lucena, Manuel (The Eurographics Association, 2016)
      El Centro de Estudios Avanzados en Tecnologías de la Información y Comunicación (CEATIC) de la Universidad de Jaén se enmarca en la estrategia de apoyo a la excelencia investigadora y docente además de impulsar la transferencia ...
    • A Proposal of a Smart Mobility Framework for Serious Games 

      Jiménez-Pérez, Juan Roberto; Feito-Higueruela, Francisco R.; Sánchez-Sánchez, Pedro J.; Ortega-Donaire, José; Negrillo-Valdivia, David (The Eurographics Association, 2016)
      This paper has two main issues: smart cities and serious games. In this proposal we focus on smart mobility. Our aim is to build a multi-agent based framework to leverage the development of serious games in the context of ...
    • Knight Lore 20xx: Bringing a Classic Game to Modern Technology 

      Galvany, Ricard; Patow, Gustavo (The Eurographics Association, 2016)
      This paper reports about the experience, problems encountered, and the solutions found to develop Knight Lore 20XX, an experiment of using Computer Graphics techniques to bring a classic game from the 80's to modern technology.
    • Procedural Modeling of Terrain from GPS Routes 

      Gasch, Cristina; Chover, Miguel; Remolar, Inmaculada; Rebollo, Cristina (The Eurographics Association, 2016)
      Procedural modeling techniques provide an easy way for realistic terrain synthesis. There are many methods for this purpose, but few of them provide the necessary constraints to control the final result. The current ...
    • Juegos Serios para la Prevención de Caídas en Personas Mayores mediante el uso de Dispositivos RGBD 

      Ayed, Ines; Alcover, Gabriel Moyà; Martínez-Bueso, Paz; Varona, Javier; Jaume-i-Capó, Antoni; Ghazel, A. (The Eurographics Association, 2016)
      Las caídas son un problema grave entre las personas mayores. Diversos estudios han demostrado que el riesgo de caída puede ser minimizado con ejercicio y actividad física. Para ello, este trabajo propone dos prototipos de ...
    • RehArkanoid: Arduino as a Low-cost Videogame Controller for a Serious Game 

      Tirado, Gregorio Soria; Alvarado, Lidia Ortega; Godino, Félix Paulano; Higaruela, Francisco Feito; Sánchez, Matías Montávez (The Eurographics Association, 2016)
      Serious games have been introduced in many areas, especially in training but also in rehabilitation of patients. In this paper we describe the use of Arduino cheap technology to help in wrist rehabilitation. The objective ...
    • Phase Space Data-Driven Simulation of Elastic Materials 

      Monteagudo, Carlos; Lozano, Miguel; García-Fernández, Ignacio; Martinez-Gil, Francisco (The Eurographics Association, 2016)
      The use of data driven models in computer animation offers several benefits. We present an analysis of a regression model as a method to simulate cloth. In our approach, we generate data from a simple mass-spring system ...
    • Augmented Reality System to Assist in Manufacturing Processes 

      Ugarte, Ramón Jesus; Barrena, Nagore; Diez, Helen Victoria; Álvarez, Hugo; Oyarzun, David (The Eurographics Association, 2016)
      This paper presents the initial results of a research project focused on bringing the Markerless Augmented Reality technology to the advance manufacturing sector. These initial results consist in a completely functional ...
    • Towards a 3D GIS for Underground Infrastructure 

      Soria, Gregorio; Ortega, Lidia; Feito, Francisco R. (The Eurographics Association, 2016)
      The use of advanced software tools for groundwater management is essential to carry out the management of these underground infrastructure. Tools capable of accomplishing these processes are the so-called 3D GIS. However, ...
    • A new Potential-based SPH Method 

      Perea, Juan J.; Cordero, Juan M. (The Eurographics Association, 2016)
      In Computer Graphics the fluid simulation plays a relevant role. Amongst the existing methods, the SPH method is highlighted by its simplicity, versatility and adaptability. Nevertheless, several research show some limitations ...
    • Characterisation of Position Based Dynamics for Elastic Materials 

      Rodero, Cristóbal; Real, Pablo; Zuñeda, Pedro; Monteagudo, Carlos; Lozano, Miguel; García-Fernández, Ignacio (The Eurographics Association, 2016)
      Position Based Dynamics (PBD) methodology is a widely used approach for simulation of deformable bodies in the context of video games. Its main advantages over force based methods are its unconditional stability and its ...