Knight Lore 20xx: Bringing a Classic Game to Modern Technology
Abstract
This paper reports about the experience, problems encountered, and the solutions found to develop Knight Lore 20XX, an experiment of using Computer Graphics techniques to bring a classic game from the 80's to modern technology.
BibTeX
@inproceedings {10.2312:ceig.20161324,
booktitle = {Spanish Computer Graphics Conference (CEIG)},
editor = {Alejandro Garcia-Alonso and Belen Masia},
title = {{Knight Lore 20xx: Bringing a Classic Game to Modern Technology}},
author = {Galvany, Ricard and Patow, Gustavo},
year = {2016},
publisher = {The Eurographics Association},
ISSN = {-},
ISBN = {978-3-03868-023-9},
DOI = {10.2312/ceig.20161324}
}
booktitle = {Spanish Computer Graphics Conference (CEIG)},
editor = {Alejandro Garcia-Alonso and Belen Masia},
title = {{Knight Lore 20xx: Bringing a Classic Game to Modern Technology}},
author = {Galvany, Ricard and Patow, Gustavo},
year = {2016},
publisher = {The Eurographics Association},
ISSN = {-},
ISBN = {978-3-03868-023-9},
DOI = {10.2312/ceig.20161324}
}