Now showing items 1-20 of 238

    • 3D Environment Understanding in Real-time Using Input CAD Models for AR Applications 

      Rodríguez, David Jurado; Rodríguez, Juan Manuel Jurado; Alvarado, Lidia Ortega; Higueruela, Francisco Ramón Feito (The Eurographics Association, 2019)
      The automatic recognition of real environments has become a relevant issue for multiple purposes in computer graphics, computer vision and artificial intelligence. In this work, we focus on environment understanding according ...
    • 3D GIS Based on WebGL for the Management of Underground Utilities 

      Jurado, Juan Manuel; Ortega, Lidia; Feito, Francisco R. (The Eurographics Association, 2017)
      This work summarizes a web application related to a research project about underground infrastructures. The aim is to visualize, analyse and manage all underground layers inside 3D urban environments. This is possible using ...
    • 3D Interaction with Smartphone-like Devices 

      Rodríguez, A.; León, A.; Torres, J. C. (The Eurographics Association, 2012)
      3D applications require a series of 3D operations that are difficult to perform with the traditional interaction devices such as mouse and keyboard. In this paper we present a new 3D interaction system using smartphone-like ...
    • 3D Mapping Approach to Analyze the Evolution of Vegetation Using Multispectral Imagery 

      Jurado, Juan Manuel; Ortega, Lidia; Feito, Francisco Ramón (The Eurographics Association, 2018)
      The 3D simulation for the evolution process of crop types requires the management of large volume of data to make an accurate analysis of functional and structural vegetation characteristics. In fact, current geomatics ...
    • 3DCurator: A 3D Viewer for CTs of Polychromed Wood Sculptures 

      Bolívar, Francisco Javier; Melero, Francisco Javier (The Eurographics Association, 2016)
      We present in this work a new software designed for the 3D documentation of wood sculptures from computer tomography (CT) datasets. The system provides rendering presets and tools that allow the experts to examine the ...
    • A 3DWeb Application for Weather Forecast Based on WebGL 

      Graciano, Alejandro; Rueda, Antonio J.; Feito, Francisco R.; Martínez, Francisco (The Eurographics Association, 2015)
      Management, interpretation and visualization of geoscientific and atmospherical information is a major problem for the geoscientist and for a correct diffusion, due to its high volume, complexity, spatiotemporal dimension ...
    • An adaptative Shader for Human Visual Defects Simulation 

      Fons, Pere; Buades, Jose Maria; Perales, Franisco (The Eurographics Association, 2023)
      A novel programmable shader is proposed to accurately simulate the main important human visual defects under different situations in daily life. An improved model of eye model is introduced to reasonably predict the ...
    • Analysis of Coded Apertures for Defocus Deblurring of HDR Images 

      Garcia, Luis; Presa, Lara; Gutierrez, Diego; Masia, Belen (The Eurographics Association, 2012)
      In recent years, research on computational photography has reached important advances in the field of coded apertures for defocus deblurring. These advances are known to perform well for low dynamic range images (LDR), but ...
    • Animación de Actores Virtuales: Expresión de Emociones Mediante Lenguaje Corporal 

      Guedes, A.; Baldassarri, S.; Cerezo, E. (The Eurographics Association, 2008)
      Para lograr que los personajes sintéticos resulten más creíbles y con un comportamiento más natural para el usuario, en este artículo se aborda el problema de la expresión de las emociones, a través del lenguaje corporal. ...
    • Aplicación del motor de videojuegos Unity para la reconstrucción virtual de yacimientos arqueológicos 

      Calzado-Martínez, Alberto; García-Fernández, Ángel Luis; Ortega-Alvarado, Lidia M. (The Eurographics Association, 2021)
      En este trabajo se presenta una aplicación desarrollada para enriquecer y ampliar las técnicas actuales de registro arqueológico. Basada en una arquitectura cliente-servidor, se ha utilizado el motor de videojuegos Unity ...
    • An Application to Interact with 3D Models Reconstructed from Medical Images 

      Paulano, F.; Pulido, R.; Jiménez, J. J. (The Eurographics Association, 2012)
      Although the reconstruction of 3D models from medical images is not an easy task, there are many algorithms to perform it. However, the reconstructed models are usually large, have a lot of outliers and have not a correct ...
    • Augmented Reality System to Assist in Manufacturing Processes 

      Ugarte, Ramón Jesus; Barrena, Nagore; Diez, Helen Victoria; Álvarez, Hugo; Oyarzun, David (The Eurographics Association, 2016)
      This paper presents the initial results of a research project focused on bringing the Markerless Augmented Reality technology to the advance manufacturing sector. These initial results consist in a completely functional ...
    • Auto-labeling as a Minimization Problem with Virtual Occlusions 

      Cuevas, A.; Rodriguez-Navarro, J.; Susin, A. (The Eurographics Association, 2008)
      In this paper we propose a fast algorithm for the automatic labeling of a set of predefined markers in an optical motion capture system. This algorithm is facing the problem as a minimization problem, using a virtual ...
    • Bidirectional Clustering for Scalable VPL-based Global Illumination 

      Jarabo, Adrian; Buisan, Raul; Gutierrez, Diego (The Eurographics Association, 2015)
      Virtual Point Lights (VPL) methods approximate global illumination (GI) in a scene by using a large number of virtual lights modeling the reflected radiance of a surface. These methods are efficient, and allow computing ...
    • Bidirectional Rendering of Polarized Light Transport 

      Jarabo, Adrian; Gutierrez, Diego (The Eurographics Association, 2016)
      On the foundations of many rendering algorithm is the symmetry between the path traversed by light and its adjoint from the camera. However, several effects, including polarization or fluorescence, break that symmetry and ...
    • A Biologically-Inspired Appearance Model for Snake Skin 

      Padron-Griffe, Juan Raul; Bielsa, Diego; Jarabo, Adrian; Muñoz, Adolfo (The Eurographics Association, 2023)
      Simulating the light transport on biological tissues is a longstanding challenge, given its complex multilayered structure. In biology, one of the most remarkable and studied examples of tissues are the scales that cover ...
    • BIOMIMO, Estudio Ergonómico Aumentado Utilizando un Sistema de Captura de Movimiento Infrarrojo de Alta Precisión y Realidad Aumentada 

      Gimeno, Jesús; Gorosabel, Maite; Sanchez, Fernando Manuel; Pujana-Arrese, Aron; Fernandez, Marcos; Landaluze, Joseba (The Eurographics Association, 2009)
      En este artículo se describe la realización de un estudio ergonómico del miembro superior derecho aplicando técnicas de Realidad Aumentada y captura de movimiento de alta precisión. Utilizando el Software desarrollado, ...
    • Blast Features and Requirements for Fracturing Osseous Models 

      Pérez, Francisco Daniel; Jiménez, Juan José; Jiménez, Juan Roberto (The Eurographics Association, 2018)
      Fracturing osseous models is a challenge in computer graphics. The generation of bone fractures is important in the field of traumatology mainly for training. This field of research can provide specialists with a rich and ...
    • Bq-Rtree: una estructura de datos para la visualización de entornos urbanos en tiempo real 

      Pina, Jose Luis; Cerezo, Eva; Seron, Francisco (The Eurographics Association, 2009)
      El view-culling o podado de la pirámide de visión, es una técnica de aceleración habitualmente usada para conseguir movimientos de cámara en tiempo real en escenarios virtuales complejos. El rendimiento de esta técnica ...
    • BRDFLab: A general system for designing BRDFs 

      Forés, Adrià; Pattanaik, Sumanta N.; Bosch, Carles; Pueyo, Xavier (The Eurographics Association, 2009)
      This paper introduces a novel system for interactive modeling and designing of arbitrary BRDFs. The system is able to deal with BRDFs defined in a variety of forms, such as analytical models, measured data or data obtained ...