An adaptative Shader for Human Visual Defects Simulation
View/ Open
Date
2023Author
Fons, Pere
Buades, Jose Maria
Perales, Franisco
Metadata
Show full item recordAbstract
A novel programmable shader is proposed to accurately simulate the main important human visual defects under different situations in daily life. An improved model of eye model is introduced to reasonably predict the anatomical and optical properties of the human eye. This eye model is composed of an accommodation and color model, and both these models are combined to simulate the varying refractive power of the human eye and color vision deficiency. Finally, distributed ray tracing techniques is combined with this eye model to produce a variety of visual results using the programmable shader in NVIDIA OptiX environment.
BibTeX
@inproceedings {10.2312:ceig.20231144,
booktitle = {Spanish Computer Graphics Conference (CEIG)},
editor = {Gimeno Sancho, Jesús and Comino Trinidad, Marc},
title = {{An adaptative Shader for Human Visual Defects Simulation}},
author = {Fons, Pere and Buades, Jose Maria and Perales, Franisco},
year = {2023},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-230-1},
DOI = {10.2312/ceig.20231144}
}
booktitle = {Spanish Computer Graphics Conference (CEIG)},
editor = {Gimeno Sancho, Jesús and Comino Trinidad, Marc},
title = {{An adaptative Shader for Human Visual Defects Simulation}},
author = {Fons, Pere and Buades, Jose Maria and Perales, Franisco},
year = {2023},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-230-1},
DOI = {10.2312/ceig.20231144}
}