EG2014: Recent submissions
Now showing items 61-80 of 106
-
3D Video: from Capture to Diffusion
(The Eurographics Association, 2014)While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D ... -
Simulating Heterogeneous Crowds with Interactive Behaviors
(The Eurographics Association, 2014)Over the last decade there has been a large amount of work towards trying to simulate crowds for different applications, such as movies, video games, training, and evacuations. This course focuses on heterogeneous crowd ... -
State of the Art in Artistic Editing of Appearance, Lighting, and Material
(The Eurographics Association, 2014)Mimicking the appearance of the real world is a longstanding goal of computer graphics, with several important applications in the feature-film, architecture and medical industries. Images with well-designed shading are ... -
Practice and Theory of Blendshape Facial Models
(The Eurographics Association, 2014)''Blendshapes'', a simple linear model of facial expression, is the prevalent approach to realistic facial animation. It has driven animated characters in Hollywood films, and is a standard feature of commercial animation ... -
State of the Art in Surface Reconstruction from Point Clouds
(The Eurographics Association, 2014)The area of surface reconstruction has seen substantial progress in the past two decades. The traditional problem addressed by surface reconstruction is to recover the digital representation of a physical shape that has ... -
Quantifying 3D Shape Similarity Using Maps: Recent Trends, Applications and Perspectives
(The Eurographics Association, 2014)Shape similarity is an acute issue in Computer Vision and Computer Graphics that involves many aspects of human perception of the real world, including judged and perceived similarity concepts, deterministic and probabilistic ... -
Look me in the Eyes: A Survey of Eye and Gaze Animation for Virtual Agents and Artificial Systems
(The Eurographics Association, 2014)A person's emotions and state of mind are apparent in their face and eyes. As a Latin proverb states: ''The face is the portrait of the mind; the eyes, its informers.''. This presents a huge challenge for computer graphics ... -
State of the Art Report on Real-time Rendering with Hardware Tessellation
(The Eurographics Association, 2014)For a long time, GPUs have primarily been optimized to render more and more triangles with increasingly flexible shading. However, scene data itself has typically been generated on the CPU and then uploaded to GPU memory. ... -
Data-Driven Video Completion
(The Eurographics Association, 2014)Image completion techniques aim to complete selected regions of an image in a natural looking manner with little or no user interaction. Video Completion, the space-time equivalent of the image completion problem, inherits ... -
A Survey of Color Mapping and its Applications
(The Eurographics Association, 2014)Color mapping or color transfer methods aim to recolor a given image or video by deriving a mapping between that image and another image serving as a reference. This class of methods has received considerable attention in ... -
SPH Fluids in Computer Graphics
(The Eurographics Association, 2014)Smoothed Particle Hydrodynamics (SPH) has been established as one of the major concepts for fluid animation in computer graphics. While SPH initially gained popularity for interactive free-surface scenarios, it has emerged ... -
Physically-based Simulation of Cuts in Deformable Bodies: A Survey
(The Eurographics Association, 2014)Virtual cutting of deformable bodies has been an important and active research topic in physically-based simulation for more than a decade. A particular challenge in virtual cutting is the robust and efficient incorporation ... -
Post-Tessellation Geometry Caches
(The Eurographics Association, 2014)Current 3D rendering architectures support adaptive tessellation of patches, allowing for increased geometric detail. Patches are specified independently, giving the implementation freedom to exploit parallel execution. ... -
Information-Guided Transfer Function Refinement
(The Eurographics Association, 2014)This paper examines the methods for exploring volume data by optimization of visualization parameters. The size and complexity of the parameter space controlling the rendering process makes it challenging to generate an ... -
Deferred Shading for Order-Independent Transparency
(The Eurographics Association, 2014)Rendering many layers of transparency presents difficult challenges with respect to performance. Most previous work focused on the sorting problem, paying the full shading cost for all fragments. We present a method that ... -
Regional Time Stepping for SPH
(The Eurographics Association, 2014)This paper presents novel and efficient strategies to spatially adapt the amount of computational effort applied based on the local dynamics of a free surface flow, for classic weakly compressible SPH (WCSPH). Using a ... -
A User Study: Is the Advection Step in Shallow Water Equations Really Necessary?
(The Eurographics Association, 2014)Heightfield methods, such as the pipe method and shallow water equations (SWE), have often been used to simulate large areas of water. Of these, the SWE are often preferred due to being more realistic, but they are also ... -
Latency Considerations of Depth-first GPU Ray Tracing
(The Eurographics Association, 2014)Despite the potential divergence of depth-first ray tracing [AL09], it is nevertheless the most efficient approach on massively parallel graphics processors. Due to the use of specialized caching strategies that were ... -
CSG Feature Trees from Engineering Sketches of Polyhedral Shapes
(The Eurographics Association, 2014)We give a method to obtain a 3D CSG model from a 2D engineering wireframe sketch which depicts a polyhedral shape. The method finds a CSG feature tree compatible with a reverse design history of a 2D line-drawing obtained ... -
Data Driven Assembly of Procedurally Modeled Facilities
(The Eurographics Association, 2014)We present a method to arrange components of industrial facilities in a constrained site footprint. We use a probabilistic graphical model of industrial sites and existing procedural modeling methods to automate the assembly ...