Now showing items 41-60 of 106

    • Recurring Part Arrangements in Shape Collections 

      Zheng, Youyi; Cohen-Or, Daniel; Averkiou, Melinos; Mitra, Niloy J. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Extracting semantically related parts across models remains challenging, especially without supervision. The common approach is to co-analyze a model collection, while assuming the existence of descriptive geometric features ...
    • On-the-fly Generation and Rendering of Infinite Cities on the GPU 

      Steinberger, Markus; Kenzel, Michael; Kainz, Bernhard; Wonka, Peter; Schmalstieg, Dieter (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      In this paper, we present a new approach for shape-grammar-based generation and rendering of huge cities in real-time on the graphics processing unit (GPU). Traditional approaches rely on evaluating a shape grammar and ...
    • Game Level Layout from Design Specification 

      Ma, Chongyang; Vining, Nicholas; Lefebvre, Sylvain; Sheffer, Alla (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      The design of video game environments, or levels, aims to control gameplay by steering the player through a sequence of designer-controlled steps, while simultaneously providing a visually engaging experience. Traditionally ...
    • SAFE: Structure-aware Facade Editing 

      Dang, Minh; Ceylan, Duygu; Neubert, Boris; Pauly, Mark (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Many man-made objects, in particular building facades, exhibit dominant structural relations such as symmetry and regularity. When editing these shapes, a common objective is to preserve these relations. However, often ...
    • Parallel Generation of Architecture on the GPU 

      Steinberger, Markus; Kenzel, Michael; Kainz, Bernhard; Müller, Jörg; Wonka, Peter; Schmalstieg, Dieter (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      In this paper, we present a novel approach for the parallel evaluation of procedural shape grammars on the graphics processing unit (GPU). Unlike previous approaches that are either limited in the kind of shapes they allow, ...
    • Optimizing Stereo-to-Multiview Conversion for Autostereoscopic Displays 

      Chapiro, Alexandre; Heinzle, Simon; Aydin, Tunç Ozan; Poulakos, Steven; Zwicker, Matthias; Smolic, Aljosa; Gross, Markus (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present a novel stereo-to-multiview video conversion method for glasses-free multiview displays. Different from previous stereo-to-multiview approaches, our mapping algorithm utilizes the limited depth range of ...
    • Manipulating Refractive and Reflective Binocular Disparity 

      Dabala, Lukasz; Kellnhofer, Petr; Ritschel, Tobias; Didyk, Piotr; Templin, Krzysztof; Myszkowski, Karol; Rokita, P.; Seidel, Hans-Peter (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Presenting stereoscopic content on 3D displays is a challenging task, usually requiring manual adjustments. A number of techniques have been developed to aid this process, but they account for binocular disparity of surfaces ...
    • Panorama Light-Field Imaging 

      Birklbauer, Clemens; Bimber, Oliver (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present a novel approach to recording and computing panorama light fields. In contrast to previous methods that estimate panorama light fields from focal stacks or naive multi-perspective image stitching, our approach ...
    • Coded Exposure HDR Light-Field Video Recording 

      Schedl, David C.; Birklbauer, Clemens; Bimber, Oliver (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Capturing exposure sequences to compute high dynamic range (HDR) images causes motion blur in cases of camera movement. This also applies to light-field cameras: frames rendered from multiple blurred HDR lightfield ...
    • Detection and Reconstruction of Freeform Sweeps 

      Barton, Michael; Pottmann, Helmut; Wallner, Johannes (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We study the difficult problem of deciding if parts of a freeform surface can be generated, or approximately generated, by the motion of a planar profile through space. While this task is basic for understanding the geometry ...
    • Object Detection and Classification from Large-Scale Cluttered Indoor Scans 

      Mattausch, Oliver; Panozzo, Daniele; Mura, Claudio; Sorkine-Hornung, Olga; Pajarola, Renato (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present a method to automatically segment indoor scenes by detecting repeated objects. Our algorithm scales to datasets with 198 million points and does not require any training data. We propose a trivially parallelizable ...
    • Spatio-Temporal Geometry Fusion for Multiple Hybrid Cameras using Moving Least Squares Surfaces 

      Kuster, Claudia; Bazin, Jean-Charles; Öztireli, Cengiz; Deng, Teng; Martin, Tobias; Popa, Tiberiu; Gross, Markus (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Multi-view reconstruction aims at computing the geometry of a scene observed by a set of cameras. Accurate 3D reconstruction of dynamic scenes is a key component for a large variety of applications, ranging from special ...
    • Preface and Table of Contents 

      B. Levy and J. Kautz (The Eurographics Association and Blackwell Publishing Ltd., 2014)
    • An Introduction to Optimization Techniques in Computer Graphics 

      Ihrke, Ivo; Granier, Xavier; Guennebaud, Gael; Jacques, Laurent; Goldlücke, Bastian (The Eurographics Association, 2014)
      Background Many students in Computer Science do not have a sufficient background in applied mathematics to employ state-of-the-art optimization techniques and to judge the outcome of such techniques critically (e.g. regarding ...
    • Efficient Sorting and Searching in Rendering Algorithms 

      Havran, Vlastimil; Bittner, Jiri (The Eurographics Association, 2014)
      In the tutorial we show the connection between rendering algorithms and sorting and searching as classical problems studied in computer science. We provide both theoretical and empirical evidence that for many rendering ...
    • Dynamic 2D/3D Registration 

      Bouaziz, Sofien; Tagliasacchi, Andrea; Pauly, Mark (The Eurographics Association, 2014)
      Image and geometry registration algorithms are an essential component of many computer graphics and computer vision systems. With recent technological advances in RGB-D sensors, such as the Microsoft Kinect or Asus Xtion ...
    • Turbulent Fluids 

      Pfaff, Tobias; Kim, Theodore; Thuerey, Nils (The Eurographics Association, 2014)
      Over the last decade, the special effects industry has embraced physics simulations as a highly useful addition to its tool-set for creating realistic scenes ranging from a small camp fire to the large scale destruction ...
    • Path Integral Methods for Light Transport Simulation: Theory and Practice 

      Krivanek, Jaroslav; Georgiev, Iliyan; Kaplanyan, Anton S.; Canada, Juan (The Eurographics Association, 2014)
      We are witnessing a renewed research interest in robust and efficient light transport simulation based on statistical methods. This research effort is propelled by the desire to accurately render general environments with ...
    • Bayesian and Quasi Monte Carlo Spherical Integration for Illumination Integrals 

      Marques, Ricardo; Bouville, Christian; Bouatouch, Kadi (The Eurographics Association, 2014)
      The spherical sampling of the incident radiance function entails a high computational cost. Therefore the illumination integral must be evaluated using a limited set of samples. Such a restriction raises the question of ...
    • Reasoning About Shape in Complex Datasets: Geometry, Structure and Semantics 

      Biasotti, Silvia; Laga, Hamid; Mortara, Michela; Spagnuolo, Michela (The Eurographics Association, 2014)
      In recent years, acquisition and modelling of 3D data has gained a significant boost due to the availability of commodity devices. Digital 3D shape models are becoming a key component in many industrial, entertainment and ...