SPH Fluids in Computer Graphics
Abstract
Smoothed Particle Hydrodynamics (SPH) has been established as one of the major concepts for fluid animation in computer graphics. While SPH initially gained popularity for interactive free-surface scenarios, it has emerged to be a fully fledged technique for state-of-the-art fluid animation with versatile effects. Nowadays, complex scenes with millions of sampling points, one- and two-way coupled rigid and elastic solids, multiple phases and additional features such as foam or air bubbles can be computed at reasonable expense. This state-of-the-art report summarizes SPH research within the graphics community.
BibTeX
@inproceedings {10.2312:egst.20141034,
booktitle = {Eurographics 2014 - State of the Art Reports},
editor = {Sylvain Lefebvre and Michela Spagnuolo},
title = {{SPH Fluids in Computer Graphics}},
author = {Ihmsen, Markus and Orthmann, Jens and Solenthaler, Barbara and Kolb, Andreas and Teschner, Matthias},
year = {2014},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egst.20141034}
}
booktitle = {Eurographics 2014 - State of the Art Reports},
editor = {Sylvain Lefebvre and Michela Spagnuolo},
title = {{SPH Fluids in Computer Graphics}},
author = {Ihmsen, Markus and Orthmann, Jens and Solenthaler, Barbara and Kolb, Andreas and Teschner, Matthias},
year = {2014},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egst.20141034}
}