Practice and Theory of Blendshape Facial Models
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Date
2014Author
Lewis, J. P.
Anjyo, Ken
Rhee, Taehyun
Zhang, Mengjie
Pighin, Fred
Deng, Zhigang
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''Blendshapes'', a simple linear model of facial expression, is the prevalent approach to realistic facial animation. It has driven animated characters in Hollywood films, and is a standard feature of commercial animation packages. The blendshape approach originated in industry, and became a subject of academic research relatively recently. This report describes the published state of the art in this area, covering both literature from the graphics research community, and developments published in industry forums. We show that, despite the simplicity of the blendshape approach, there remain open problems associated with this fundamental technique.
BibTeX
@inproceedings {10.2312:egst.20141042,
booktitle = {Eurographics 2014 - State of the Art Reports},
editor = {Sylvain Lefebvre and Michela Spagnuolo},
title = {{Practice and Theory of Blendshape Facial Models}},
author = {Lewis, J. P. and Anjyo, Ken and Rhee, Taehyun and Zhang, Mengjie and Pighin, Fred and Deng, Zhigang},
year = {2014},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egst.20141042}
}
booktitle = {Eurographics 2014 - State of the Art Reports},
editor = {Sylvain Lefebvre and Michela Spagnuolo},
title = {{Practice and Theory of Blendshape Facial Models}},
author = {Lewis, J. P. and Anjyo, Ken and Rhee, Taehyun and Zhang, Mengjie and Pighin, Fred and Deng, Zhigang},
year = {2014},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egst.20141042}
}