EG2014: Recent submissions
Now showing items 81-100 of 106
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Unsupervised Three-dimensional Reconstruction of Small Rocks from a Single Two-dimensional Image
(The Eurographics Association, 2014)Surfaces covered with pebbles and small rocks can often be found in nature or in human-shaped environments. Generating an accurate three-dimensional model of these kind of surfaces from a reference image can be challenging, ... -
HDR Reconstruction for Alternating Gain (ISO) Sensor Readout
(The Eurographics Association, 2014)Modern image sensors are becoming more and more flexible in the way an image is captured. In this paper, we focus on sensors that allow the per pixel gain to be varied over the sensor and develop a new technique for efficient ... -
Towards Understanding Beautiful Things: A Computational Approach for the Study of Color Modulation in Visual Art
(The Eurographics Association, 2014)This paper is a guided attempt at analyzing the aesthetics of color from the perspective of color theory. Our guides are the works of Johannes Itten, one of the most influential theorists of color aesthetics. We focus on ... -
A Tone Reproduction Operator for All Luminance Ranges Considering Human Color Perception
(The Eurographics Association, 2014)In this paper, we present a novel tone reproduction operator that is able to handle the color shift that occurs in photopic, mesopic, and scotopic vision, using a model based on a two-stage model of human color vision and ... -
Combining Inertial Navigation and ICP for Real-time 3D Surface Reconstruction
(The Eurographics Association, 2014)We present a novel method to improve the robustness of real-time 3D surface reconstruction by incorporating inertial sensor data when determining inter-frame alignment. With commodity inertial sensors, we can significantly ... -
Merging Live and pre-Captured Data to support Full 3D Head Reconstruction for Telepresence
(The Eurographics Association, 2014)This paper proposes a 3D head reconstruction method for low cost 3D telepresence systems that uses only a single consumer level hybrid sensor (color+depth) located in front of the users. Our method fuses the real-time, ... -
Unified Skeletal Animation Reconstruction with Multiple Kinects
(The Eurographics Association, 2014)We present a new method for reconstructing a unified skeletal animation with multiple Kinects. Our method is able to reconstruct the unified skeletal animation from Kinect data over 360 degrees. We make use of all three ... -
Depth Sensor-Based Realtime Tumor Tracking for Accurate Radiation Therapy
(The Eurographics Association, 2014)We present an image guided radiation therapy (IGRT) system for tracking tumors in realtime based on continuous structured light imaging. While an accurate positioning of the radiation isocenter to pre-imaged cancer cells ... -
Reconstructing Complex Indoor Environments with Arbitrary Wall Orientations
(The Eurographics Association, 2014)Reconstructing the architectural shape of interiors is a problem that is gaining increasing attention in the field of computer graphics. Some solutions have been proposed in recent years, but cluttered environments with ... -
Skeleton-based Joints Position Detection
(The Eurographics Association, 2014)We present a system for detection of joint positions in scans of articulated models. Our method is based purely on skeletons extracted from scanned point clouds of input models. First, skeletons are extracted from scans ... -
Hexahedral Mesh Adaptation to Imprint Geometric Details: Application to CAD Models
(The Eurographics Association, 2014)A novel algorithm is proposed to modify any unstructured hexahedral mesh in order to diminish the global time of numerical simulation processes, like optimization process and parametric studies. It consists in an imprinting ... -
The Split Grid - A Hierarchical 1D-Grid-based Acceleration Data Structure for Ray Tracing
(The Eurographics Association, 2014)We present a new acceleration structure for ray tracing called the Split Grid. Combining concepts of hierarchical grids, kd-trees and Bounding Volume Hierarchies (BVHs), our approach is based on the idea of nesting 1D-grids. ... -
Interactive Diffraction from Biological Nanostructures
(The Eurographics Association, 2014)We describe a technique for interactive rendering of diffraction effects produced by biological nanostructures such as snake skin surface gratings. Our approach uses imagery from atomic force microscopy that accurately ... -
Learning Strategies to Select Point Cloud Descriptors for 3D Object Classification: A Proposal
(The Eurographics Association, 2014)We propose a reinforcement learning approach for an adaptive selection and application of 3D point cloud feature descriptors for the purpose of 3D object classification. The result of the learning process is an autonomously ... -
A Nonobscuring Eye Tracking Solution for Wide Field-of-View Head-mounted Displays
(The Eurographics Association, 2014)We present a solution for integrating a binocular eye tracker into current state-of-the-art lens-based head-mounted displays (HMDs) without affecting the available field-of-view on the display. Estimating the relative eye ... -
HDR Imaging Using Augmented Lagrange Multipliers (ALM)
(The Eurographics Association, 2014)We consider the High Dynamic Range (HDR) imaging problem for real world scenes. We can change either the exposure time or the aperture while capturing multiple images of the scene to generate an HDR image. This paper ... -
AR-TagBrowse: Annotating and Browsing 3D Objects on Mobile Devices
(The Eurographics Association, 2014)We report on the development of a novel interactive augmented reality app called AR-TagBrowse, built on Unity 3D that enables users to tag and browse 3D objects. Users upload 3D objects (polygonal representation and diffuse ... -
Facet Extraction and Classification for the Reassembly of Fractured 3D Objects
(The Eurographics Association, 2014)The reassembly of fractured 3D objects is a critical problem in computational archaeology, and other application domains. An essential part of this problem is to distinguish the regions of the object that belong to the ... -
Two Exceptional Projects from a Multidisciplinary Game Development Curriculum
(The Eurographics Association, 2014)The purpose of this paper is to present two exceptional projects, SS Eternity and Bloom, from a module that is part of an undergraduate Computer Games focused degree. Here teams have developed innovative solutions to the ... -
Producing Creative Artistic Projects by Grouping Students' Computer Graphics Research Topics
(The Eurographics Association, 2014)For the last 2 years, our CG Art department experiments new pedagogical methods for our master's second year program in order to place the research right at the heart of the course syllabus. The main idea is to combine ...