Now showing items 641-660 of 742

    • Participating Media for High-Fidelity Cultural Heritage 

      Sundstedt, Veronica; Gutierrez, Diego; Gomez, Fermin; Chalmers, Alan (The Eurographics Association, 2005)
      Computer graphics, and in particular high-fidelity rendering, make it possible to recreate cultural heritage on a computer, including a precise lighting simulation. Achieving maximum accuracy is of the highest importance ...
    • Real-time Shader Rendering for Crowds in Virtual Heritage 

      Ciechomski, Pablo de Heras; Schertenleib, Sébastien; Maïm, Jonathan; Maupu, Damien; Thalmann, Daniel (The Eurographics Association, 2005)
      We present a method of fully dynamically rendered virtual humans with variety in color, animation and appearance. This is achieved by using vertex and fragment shaders programmed in the OpenGL shading language (GLSL). We ...
    • Rapid Visualization of Large Point-Based Surfaces 

      Boubekeur, Tamy; Duguet, Florent; Schlick, Christophe (The Eurographics Association, 2005)
      Point-Based Surfaces can be directly generated by 3D scanners and avoid the generation and storage of an explicit topology for a sampled geometry, which saves time and storage space for very dense and large objects, such ...
    • 3D Face Modeling from Ancient Kabuki Drawings 

      Xu, Weiwei; Akama, Ryo; Tanaka, Hiromi T. (The Eurographics Association, 2005)
      In this paper, we describe a system to reconstruct 3D face model from ancient Japanese Kabuki drawings. Because of the limitation of input, we deform the face model, which is compatible with MPEG-4 face animation standard, ...
    • Viewpoint quality and scene understanding 

      Sokolov, Dmitry; Plemenos, Dimitri (The Eurographics Association, 2005)
      Virtual worlds exploration techniques become nowadays more and more important. The methods are used in wide variety of domains from graph drawing to robot motion. This paper is dedicated to virtual world exploration ...
    • 3D Modeling for Non-Expert Users with the Castle Construction Kit v0.5 

      Gerth, Björn; Berndt, René; Havemann, Sven; Fellner, Dieter W. (The Eurographics Association, 2005)
      We present first results of a system for the ergonomic and economic production of three-dimensional interactive illustrations by non-expert users like average CH professionals. For this purpose we enter the realm of ...
    • Passive reconstruction of high quality textured 3D models of works of art 

      Brusco, N.; Ballan, L.; Cortelazzo, G. M. (The Eurographics Association, 2005)
      A wide-spread use of 3D models in cultural heritage application requires low cost equipment and simple modeling procedures. In this context, passive 3D reconstruction methods allow to build 3D models from a set of calibrated ...
    • Reflection Transformation Imaging and Virtual Representations of Coins from the Hospice of the Grand St. Bernard 

      Mudge, Mark; Voutaz, Jean-Pierre; Schroer, Carla; Lum, Marlin (The Eurographics Association, 2005)
      Reflection transformation imaging offers a powerful new method of documenting and communicating numismatic cultural heritage information. The challenges of documenting numismatic material will be examined along with the ...
    • Detail-Preserving Surface Inpainting 

      Bendels, G. H.; Schnabel, R.; Klein, R. (The Eurographics Association, 2005)
      Inpainting is a well-known technique in the context of image and art restoration, where paint losses are filled up to the level of the surrounding paint and then coloured to match. Analogue tasks can be found in 3D geometry ...
    • Rapid Synchronous Acquisition of Geometry and Appearance of Cultural Heritage Artefacts 

      Müller, Gero; Bendels, Gerhard H.; Klein, Reinhard (The Eurographics Association, 2005)
      In order to produce visually appealing digital models of cultural heritage artefacts, a meticulous reconstruction of the 3D geometry alone is often not sufficient, as colour and reflectance information give essential clues ...
    • The Museum of Pure Form: touching real statues in an immersive virtual museum 

      Loscos, C.; Tecchia, F.; Frisoli, A.; Carrozzino, M.; Widenfeld, H. Ritter; Swapp, D.; Bergamasco, M. (The Eurographics Association, 2004)
      In the Museum of Pure Form, we explore a novel way of presenting art to visitors of a museum, allowing them to virtually touch artefacts in a virtual museum. In order to realise this the statues are first digitised with a ...
    • Simulation of Ancient TechnologyWorks Using Haptic Interaction and Gesture Recognition 

      Nikolakis, G.; Tzovaras, D.; Malassiotis, S.; Strintzis, M. G. (The Eurographics Association, 2004)
      The objective of the proposed application is the development of a new interactive application for the simulation of Ancient Greek Technology works, with the use of advanced virtual reality and computer vision technologies. ...
    • New Perspectives on Ancient Landscapes: A Case Study of the Foulness Valley 

      Pansiot, J.; Chapman, P.M.; Viant, W.J.; Halkon, P. (The Eurographics Association, 2004)
      The standard method for gathering and representing archaeological information consists of two-dimensional layer managers. This paper presents an archaeological Geographical Information System (GIS) based on an immersive ...
    • As Time Flies By: Mixed Image and Model-Based Rendering of an Historical Landscape from Helicopter Images 

      Vergauwen, M.; Pletinckx, D.; Willems, G.; Verbiest, F.; Gool, L. Van; Helsen, Truus (The Eurographics Association, 2004)
      For the preservation of cultural heritage to be successful the general public must be able to experience sites and reconstructions in an intuitive, yet convincingly real way. In this paper, a pipeline is discussed that can ...
    • Virtual San Storytelling for Children: Content vs. Experience 

      Ladeira, I.; Blake, E. H. (The Eurographics Association, 2004)
      This paper describes the development of a Virtual Environment (VE) for telling a traditional San story. The San are an indigenous hunter-gatherer people of southern Africa whose traditional lifestyle has become almost ...
    • Telling the Local Story: An Interactive Cultural Presentation System for Community and Regional Settings 

      Pletinckx, Daniel; Jaegher, Lars De; Helsen, Truus; Langen, Iris; Silberman, Neil; Donckt, Marie-Claire Van der; Stobbe, Jan (The Eurographics Association, 2004)
      This paper presents the results of the implementation of prototype culture heritage presentation systems in a village, a small town and a region. These systems focus on cost efficiency, sustainability, local identity and ...
    • A Cultural Heritage Repository as Source for Learning Materials 

      Patel, Manjula; Walczak, Krzysztof; Giorgini, Fabrizio; White, Martin (The Eurographics Association, 2004)
      We discuss a system for the digital capture of museum artefacts which are accumulated into a multimedia repository comprising 3D models, images, video and sound clips as well as textual descriptions. A comprehensive set ...
    • An Authoring Tool for Interactive Digital Storytelling 

      Linaza, M.T.; Eskudero, H.; Lamsfus, C.; Marcos, G. (The Eurographics Association, 2004)
      Stories that are read are usually linear and fixed in their form and structure. Stories that are told are often flexible in these respects: the storyteller can change order and content in response to the audience reaction ...
    • Generative Parametric Design of Gothic Window Tracery 

      Havemann, Sven; Fellner, Dieter W. (The Eurographics Association, 2004)
      Gothic architecture, and especially window tracery, exhibits quite complex geometric shape configurations. But this complexity is achieved by combining only a few basic geometric patterns. We present some principles of ...
    • An environment for the analysis and reconstruction of archaeological objects 

      Laugerotte, C.; Warzée, N. (The Eurographics Association, 2004)
      To assist archaeologists in their work of analysis and reconstruction of archaeological objects from their fragments, several environments have been developped in which virtual fragments can be manipulated. As a part of ...