Viewpoint quality and scene understanding
Abstract
Virtual worlds exploration techniques become nowadays more and more important. The methods are used in wide variety of domains from graph drawing to robot motion. This paper is dedicated to virtual world exploration techniques which have to help a human being to understand a 3d scene. Improved methods of viewpoint quality estimation are presented in the paper. Using these methods, a real-time technique allowing to choose a good viewpoint for a virtual scene is also proposed.
BibTeX
@inproceedings {10.2312:VAST:VAST05:067-073,
booktitle = {The 6th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST},
editor = {Mark Mudge and Nick Ryan and Roberto Scopigno},
title = {{Viewpoint quality and scene understanding}},
author = {Sokolov, Dmitry and Plemenos, Dimitri},
year = {2005},
publisher = {The Eurographics Association},
ISSN = {1811-864X},
ISBN = {3-905673-28-2},
DOI = {10.2312/VAST/VAST05/067-073}
}
booktitle = {The 6th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST},
editor = {Mark Mudge and Nick Ryan and Roberto Scopigno},
title = {{Viewpoint quality and scene understanding}},
author = {Sokolov, Dmitry and Plemenos, Dimitri},
year = {2005},
publisher = {The Eurographics Association},
ISSN = {1811-864X},
ISBN = {3-905673-28-2},
DOI = {10.2312/VAST/VAST05/067-073}
}