EG GCH: EUROGRAPHICS Workshop on Graphics and Cultural Heritage: Recent submissions
Now showing items 281-300 of 742
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StoryTECH 4 EVER - Storytelling TECHnologies for European Values and hERitage
(IEEE, 2015)The aim of the project is to design and develop a system, a framework and a ''cultural heritage storytelling model'' to ease the exploitation of transmedia storytelling in the promotion of cultural heritage, through the ... -
Travelling Through Space and Time in Lisbon's Religious Buildings
(IEEE, 2015)Project Lx Conventos aims to study, in a systematic and integrated manner, the impact of the dissolution of religious orders in the dynamics of urban transformation in nineteenth century Lisbon. After the liberal revolution ... -
A MetaViewer for Sharing Multiple Media by WebGL-based Interfaces
(IEEE, 2015)In recent years, sharing images and videos on the Web has become common. Recently, the use of 3D models is also growing day by day, and the evolution of programming languages and libraries allow visualizing detailed 3D ... -
Development of a Low-Cost Application of Virtual Reality for the Promotion of Cultural Heritage
(IEEE, 2015)This paper shows the state of a research about cultural heritage whose main purpose is to allow the user to move virtually to any place of cultural or architectonic interest that, either for economic or accessibility ... -
New Memory Spaces for Cultural History - Digital Heritage Games in a Augmented World
(IEEE, 2015)In this contribution we explore the challenges and opportunities of innovative mobile historical experiences in the domain of commemorative culture. We present two prototypes conceptualized and implemented for a mobile ... -
Digital Panorama
(IEEE, 2015)In 1787 it was Robert Barker to invent the term Panorama, still used to today all over the world to determine a large view, up until 360 degrees. His show has traveled European cities and the American new frontier, letting ... -
Sarcophagus of the Spouses Installation - Intersection Across Archaeology, 3D Video Mapping and Holographic Techniques Combined with Immersive Narrative Environments and Scenography
(IEEE, 2015)This paper presents the Sarcophagus of the Spouses installation, an audiovisual performance and exhibit combining 3D video mapping, holographic techniques, computer graphics, high definition visualization with 3D reconstruction ... -
Virtual Museums and Audience Studies, the Case of ''Keys To Rome'' Exhibition
(IEEE, 2015)In this paper we present an overview of two audience studies aimed at identifying museum visitors' attitudes, behaviours and expectations. In the framework of VMUST. NET an interactive exhibition, named ''Keys To Rome'', ... -
High-Quality Point Based Rendering Using Fast Single Pass Interpolation
(IEEE, 2015)We present a method to improve the visual quality of point cloud renderings through a nearest-neighbor-like interpolation of points. This allows applications to render points at larger sizes in order to reduce holes, without ... -
Resolving the Conflict Between High Visual Quality and High Performance in Virtual Reality Applications Keys to Rome Project as Case Study
(IEEE, 2015)This paper aims to show how the 3D unit at the Center for Documentation of Cultural and Natural Heritage (CULTNAT) tackled the conflict between High visual quality and high performance in Virtual reality application by ... -
Innovative Systems for the Enjoyment of Pictorial Works - The Experience of Gallerie dell'Accademia Museum in Venice
(IEEE, 2015)This paper will describe the multimedia solutions designed and developed by ETT s.p.a. ICT company for the set-up of a new wing of the Gallerie dell'Accademia Museum in Venice (Italy), reopened to the public with the ... -
The Digital ArchiMusic Patterns in Alhambra
(IEEE, 2015)This paper is a part of an ongoing research project that is seeking to clarify the interrelationship between the architecture of the Alhambra and Andalusian music at that time. Despite that Alhambra was built long ago ... -
Environment Map Based Lighting for Reflectance Transformation Images
(IEEE, 2015)Environment map based lighting has proven to be an effective technique in simulations and real time rendering for adding realism and conveying complex illumination to the viewer. We present a novel algorithm for using ... -
Enabling Social Interaction in the Museum through the Social Display Environment
(IEEE, 2015)Visitors of museums and cultural heritage sites are not different from other types of citizens and, hence, they are getting more and more engaged into a participatory culture that encourages them to play an active role and ... -
VR Multiple Channel Authoring with Immersive Display
(IEEE, 2015)The virtual reality and real time 3D technology in addition to many other display technologies are getting more and more into our life nowadays. The spread of smart portable devices is changing our style of life, day after ... -
The Lion's Gate and the Persian Wall in Byblos - Opening the Doors of Digital Representation to the Cultural Heritage of a Resilient City in Lebanon
(IEEE, 2015)Byblos, modern Jbeil, is a northern Lebanese city considered as one of the oldest continuously inhabited cities since Neolithic times, designated as a UNESCO World Heritage site in 1984. Thus, the archaeological area, ... -
A Radicalized Phenomenological Transformation Of Greek/Unani Humoral Theory Into A Virtual Reality Based Game Engine
(IEEE, 2015)This research primarily focusing on the continuity of production, survival and access related to indigenous methodologies through the use of virtual reality, serious gaming technologies and affordances. Specifically, the ... -
Interactive Experiences in the Stedelijk Museum, A Living Lab Experiment with the CHESS Framework
(IEEE, 2015)This paper reports on a small-scale experiment conducted in the Stedelijk Museum Amsterdam (SMA), showcasing the effective use of CHESS research prototype for the creation and provision of personalized interactive museum ... -
A Location-Based Augmented Reality System for the Spatial Interaction with Historical Datasets
(IEEE, 2015)The key role that space and spatial organization of content play in memory has been taken very little into account in the design of human-data interaction systems. Here, we present a location based Augmented Reality ... -
A Realistic Gamification Attempt for the Ancient Agora of Athens
(IEEE, 2015)Digital technologies have affected significantly many fields of computer graphics such as Serious Games. These games are used for educational proposes in many scientific areas one of which is Digital Cultural Heritage. 3D ...