EG GCH: EUROGRAPHICS Workshop on Graphics and Cultural Heritage: Recent submissions
Now showing items 261-280 of 742
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Precise 3D Recording for Finite Element Analysis
(IEEE, 2015)Lately, 3D laser scanning and Photogrammetry are becoming a standard in Cultural Heritage recording. In this contribution, a combination of both methods is presented for the precise 3D geometric documentation of a plaster ... -
3DHOG for Geometric Similarity Measurement and Retrieval for Digital Cultural Heritage Archives
(IEEE, 2015)With projects such as CultLab3D, 3D Digital preservation of cultural heritage will become more affordable and with this, the number of 3D-models representing scanned artefacts will dramatically increase. However, once mass ... -
Analyzing the Evolution of Deterioration Patterns - A First Step of an Image-based Approach for Comparing Multitemporal Data Sets
(IEEE, 2015)When documenting and analyzing cultural heritage, the monument states can be described by multitemporal data sets, which however present a complication for the elaboration and examination process. This difficulty leads to ... -
VisProcH - Visual Reasoning Process for Heritage Valuation
(IEEE, 2015)This article describes the methodology that results in a visual reasoning process for heritage valuation, which has been based on a descriptive modeling process and have characterized three levels: meta-, analysis and ... -
Surface Shape Studies of the Art of Paul Gauguin
(IEEE, 2015)Starting in the 1890s the artist Paul Gauguin (1848- 1903) created a series of prints and transfer drawings using techniques that are not entirely understood. To better understand the artist's production methods, photometric ... -
4D Investigation of Digital Heritage - An Interactive Application for the Auxiliary Fortress of Carnuntum
(IEEE, 2015)Innovative methods (e.g. geophysical prospection, remote sensing prospections, 3D modeling and visualization) adapted to Cultural Heritage and Archaeology open a wide field of research which needs appropriate techniques, ... -
Interactive Segmentation of Rock-Art in High-Resolution 3D Reconstructions
(IEEE, 2015)Petroglyphs (rock engravings) are important artifacts for the documentation and analysis of early human life. Recent improvements in 3D scanning and 3D reconstruction enable the accurate 3D reconstruction of petroglyphs ... -
A Mono-instrumental Approach to High-quality 3D Reality-based Semantic Models. Application on the Palladio Library
(IEEE, 2015)The paper presents a new workflow to build geo-3D models able to populate a wide information system organizing and managing Palladio's works documentation. Main goal is to smooth the integration of data from different ... -
An integrated Survey Experience for Assessing the Seismic Vulnerability of Senigallia's Fortress (Italy) - Documentation for Conservation and FEM Modeling
(IEEE, 2015)The paper presents the results of research carried out by an interdisciplinary team at the SAD in Ascoli Piceno in collaboration with MiBACT to verify the seismic safety of national museums. The object of study was the ... -
Unraveling the Classic Proportions Through the Anthropometric Analysis of the Architectural Heritage The Case of the Pantheon
(IEEE, 2015)Previous results of this research allow to raise the Hypothesis that a simple metric law is sufficient to justify the different dimensions of the various parts composing ancient architectural constructions, from its general ... -
BIM: An Integrated Model for Planned and Preventive Maintenance of Architectural Heritage
(IEEE, 2015)Modern digital technologies give us great possibilities to organize knowledge about constructions, regarding multidisciplinary fields like preservation, conservation and valorization of our architectural heritage, in order ... -
Exploration of the Changing Structure of Cities: Challenges for Temporal City Models
(IEEE, 2015)The ALARIC project (Incremental Urban Change Research Project) is dedicated to the production of geo-historical information concerning two formerly industrial cities of the Lyon-Saint-Etienne region (19th and 20th century). ... -
Studying Shape Semantics of an Architectural Moulding Collection - Classifying Style Based on Shape Analysis Methods
(IEEE, 2015)As technologies for 3D acquisition become widely available, it is expected that 3D content will become increasingly popular. Nevertheless, to provide access and enable the creative use of 3D content, it is necessary to ... -
An Automatic Word-spotting Framework for Medieval Manuscripts
(IEEE, 2015)We present a completely automatic and scalable framework to perform query-by-example word-spotting on medieval manuscripts. Our system does not require any human intervention to produce a large amount of annotated training ... -
User Experiences in Three Approaches to a Visit to a 3D Labyrinthe of Versailles
(IEEE, 2015)We have completed a prototype app on our way to a fully 3D historically accurate virtual reality reconstruction of the lost Labyrinthe of Versailles. This app currently supports a variety of devices including desktop/laptop ... -
A Fulldome Interactive Visitor Experience - A Novel Approach to Delivering Interactive Virtual Heritage Experiences to Group Audiences in Full Dome Projection Spaces, Evaluated Through Spatial Awareness and Emotional Response
(IEEE, 2015)The National Trust is experimenting with the use of portable fulldome projection spaces as a means of engaging its visitors with virtual reality reconstructions of the cultural heritage it holds. To date dome technology ... -
Leicester Castle Tells its Story: Beacon-based Mobile Interpretation for Historic Buildings
(IEEE, 2015)This paper presents work-in-progress on the design and integration of Bluetooth Low Energy (BLE) beacon-based mobile interpretation in historic buildings, and the ways in which it can impact the visitor experience. The ... -
X-Top - An Interactive Exhibition for Building Experience with Mini-Components of Stone Pagoda
(IEEE, 2015)Stone pagodas are mysterious heritages about how to be built up and shaped stone components. X-Top is an interactive exhibition system to explore answering about the building method of a famous Korean stone pagoda. Previous ... -
Using a Gaming Software for Historical Road and Path Research
(IEEE, 2015)In this paper we present the potential of Unity, a widely available video game engine, for historical roads research. This case study makes use of roads and paths extracted from Airborne Laser Scan (ALS) data of the Leitha ... -
A Virtual Reality Platform for the 3D Representation of Seokguram Temple
(IEEE, 2015)In this paper, a virtual reality platform for the 3D representation of Seokguram Temple is developed based on the Oculus Rift 2 platform with an AirTouch interaction. Seokguram Temple is an artificial cave and the most ...